I did a breakdown of my method for tiling textures in Zbrush over here https://polycount.com/discussion/227641/zbrush-non-square-tileable-technique#latest (tbh I meant to reply in this thread, but had too many tabs open)
Finally finished my tribute to Akira Toriyama, Tori-bot. Sculpted in Zbrush and printed in resin on an Elegoo Mars 2 pro. Available on my Patreon, Gumroad and Ko-fi.
Any suggestions on how to unwrap a model like this efficiently and without much stretching? Currently doing in blender but it takes a lot of time, and zbrush auto unwrap leaves too much stretch
My Frist Project in Zbrush, Formally was using Blender to sculpt but wanted more tools. Ive Been Using techniques id use in Blender Don't know how to Step it up now that I'm in Zbrush?. If you See anything i can add HMU All Criticism Welcome
Is there any way to mimic the Zbrush deco brush in photoshop? I know, I know. Just do it in zbrush. Zbrush still has no layer support, and I need to capture the transparency.
WIP of a handpainted tiger bust. this is a highpoly sculpt in zbrush, unlit with polypaint. I'm just noodling and adding to it as i go, like an illustration.