Hey guys I'm compiling a list of things in ZBrush that I wish were done better, and things I consider to be bloat or just not really carrying their weight, curious what sort of things come to mind for you. Happy to talk about the good things too though! I might be working on something..
cons
- constant document resizing, documents in general
- 2.5 not being 3D
- camera rotations take a bit to get used to, compared to 3D
- per-subtool options, like colorize, you have to go through each subtool manually to disable them -- subtool doesn't have any macro controls on itself for global subtool managment
- sub-tool groups took for ever to get added, and imo are sort of unintuitive and janky still
- tools till this day are weird -- I never really learned how to manage them, and just restart ZBrush when I want to start something new or I've polluted that area with too many clones, etc...
- no subtool multi-select -- what is this, 2002?
- sometimes when I'm merging subtools I merge the wrong one then I'm fkd because you can't undo that..
bloat
- why so many matcaps? who really uses all these?
pros
on the plus side, I really love the brush engine!
Replies
I'd add a few cons :
- Dynamic subdiv's crease levels always resetting to 15, while user might not want that (I often opt for 1 or 2 depending on the density of my topology), maybe recall the latest used value or allow to store it in the preferences
- Add a way to clearly set off Dynamic brush size everywhere (it's on because a few brushes rely on it if I remember correctly, maybe this setting should then be on only on this brush and never turn on others if these are set to dynamic off)
On plus side :
- I love the new retopo UI/UX, it's wonderful to finally have a decent way to manually control the retopology, and for some reason it's just pleasant to use
Good points btw, thanks!
undos on any action
proper scene management, with objects and groups and subgroups etc. like any 3d dcc really
yea basically what other people said. I haven't found a way to close individual subtools to save on memory, I need to close zbrush entirely if I want to have less subtools open. Other than that, the opening animation of a nested child dropdown menu can close the parent dropdown menu sometimes which is a bit annoying. I'm on 2022 though, so no idea if they've fixed this already
edit: Zmodeler has instability issues with lower poly meshes, particularly 1-sided meshes, fairly often and will CTD; same with Select Lasso (ctrl+shift+click to select polyloop) this will also CTD fairly often on lower poly single sided meshes
Could I ask for clarification on what you mean by undo on any action? like UI edits too or what? camera movements? it's already per-subtool isn't it?
delete a subtool has no undo for instance, splitting meshes by groups etc