Hello
I'm still fairly fresh to Zbrush and I have a lot to learn yet so far my journey with the application was easy going and i didn't experience any issues... that's until recently
Since quite some time I have noticed something weird happening and that is the brush strength changes depending on a side of the model. I really can't explain it quite well as its very confusing to me but the way it works is pretty much best shown on gifs underneath.
the moment i rotate camera, strength of brush literally cancells our, mask strenghty = 100
This effect might not apply to all brushes but it applies to quite few such as masking, clay buildup and few others.
I've tried to restore zbrush UI and restart the application but nothing helped the problem.
And if anyone's curious, this is a shaman staff im working on
Replies
My approach Is take it as it comes, if it doesn't work the first few times, put it aside and play on an other part of the model so to speak.
I think unifying a mesh in zbrush sets it up to be at the optimal scale and position for all its functions.
I'm guessing that because its such a potentially thin mesh, the error might be from the tool itself. Especially if it became secretly inverted, and automasking options are in effect.
Otherwise, when the surface normal affects the strength of the brush then I would be checking the brush modifiers, automasking, and the picker settings.
Yes, it's the feather.
I made it as a brush and then I've put it around the staff, though now i wanted to add some details to it and I've came across this issue. I've done feathers by now but it would be nice to know what could potentially cause this glitch.
Nope