Finished up refining the high poly a little while back. Also did a breakdown/plan for the retopology and hair. And the current progress with the retopology. Completed the boots and the pants.
Playing around with zoom because I'd run into issues with Pureref when attempting to get that particular wip beauty shot too post but your app seems to enable better control and RefUsAll indeed. Too a petrolhead like me sounds a bit like RevUsAll...yasss B)
Thanks! To be totally honest, my plans for it are pretty open ended at this point - at least in the long term. Since you mentioned Marmoset, I don't really want to compete with standalone tools like that because I often find them quite cumbersome for quick iterative tasks. My main issue with bakers like Marmoset,…
Hi there and welcome to Polycount! This looks great so far. I think it would help to share your references, what images are you looking at while you work? Also, what's your target for this, is it meant to be an asset in a game (then real-time constraints become important), or are you planning to render it with Cycles (then…
Welcome everyone to the 103rd Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
Hello, I am an up and coming narrative designer and a game writer looking for a pixel artist and developer to help with a fan project. The game is based on an already existing story called “The Legend of Maian” and would be free to play. The story and script is already completed, I just need someone who is willing to put…
This is a great start! I think it could help to search "gondola boat plans" for example https://www.veniceboats.com/it-progetti-piani-barche-gondola.htm They have a peculiar shape, with a strong dip in the middle. Your model could also use more evenly-distributed loops, to give it a smoother curvature.
Hello! I admire medieval/fantasy themes and so decided to challenge myself with this new hero character as it has everything from different materials to different types of hair/fur. The idea is to push my skills across the board. Some materials/embroidery are done in substance designer. The rendering is done in UE. I…
Thanks for the feedback!Regarding the references — I do have a solid ref board for the house model itself, but everything else in the environment and the lighting scenarios are being created from my imagination.As for the materials, I’m actually not planning to texture the assets anytime soon. The final goal for this…