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[WIP] Wolf Hero Character (real-time)

Hello!

I admire medieval/fantasy themes and so decided to challenge myself with this new hero character as it has everything from different materials to different types of hair/fur. The idea is to push my skills across the board. Some materials/embroidery are done in substance designer. The rendering is done in UE.

I already have a head sculpt in progress and plan to refine hair textures/do some fur variation with either vertex paint or UV2, but other than hair cards the textures are 95% done so it would be nice to hear your thoughts on them and overall look and feel of the character:)

Replies

  • Eric Chadwick
    This is looking amazing so far. One small thing that bugs me a bit is the blue gemstones, they look a bit more painted-on versus the realistic style of everything else. If you can't pull off the internal refractions of clear-blue gems, maybe switch to a more opaque style stone like lapis lazuli?
  • Jojo3d
    This is looking amazing so far. One small thing that bugs me a bit is the blue gemstones, they look a bit more painted-on versus the realistic style of everything else. If you can't pull off the internal refractions of clear-blue gems, maybe switch to a more opaque style stone like lapis lazuli?

    Thanks for the suggestion! I see what you mean. Ill try to integrate it better or experiment with a translucent material.
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