If you map the Out Alpha from the file node into a reverse node, then take the output from the reverse node into the Out Transparency of your material.
Nuts, I was worried there was only a workaround for it. The whole point of using the aiImage node is that the maya image node is actually two nodes and I was hoping to conserve a little file space + make everything a little neater. Maybe in arnold 7.
The latest Bifrost version dropped with the first modeling nodes. I hope there is more coming. There are a lot of nodes for TDs but we need more for Artists. First try to get an extrude from a plane.
I’ve been working on a Material in UE5.3, trying to make a autoMaterial for my landscape. Following a bunch of tutorials I ended up with something that works and looks great imo. However, one crucial node to combine the whole thing makes it so opening the Material Instance crashes Unreal. If I remove the node, the Material…
We've added a few more nodes and tools to create more complex and controllable Procedural Surface Textures. Mesh Filter node Mesh Groups and Mesh Group Bump nodes Thank you!
Tyler - Is there any control over the node that it is using? One of the changes I asked for our scripts is that it assigns Mat node #24 to it, so I can adjust specularity and whatnot to my node. Or does yours randomly create a new node or what?
Looks like flat-shaded look, meaning the textures aren't getting any lighting info at all. On the first example you posted, there's a material node multiplying the textures and should look fine. On your second example, you can see how the material node isn't connected to the whole node setup. Add a mix node with multiply…