Home Technical Talk

Blender nodesetup help needed

a-k-m
polycounter lvl 5
Offline / Send Message
a-k-m polycounter lvl 5
Hello,

I am painting my terrains Texture with vertex paints like in this example:
http://dl.dropbox.com/u/8845134/forums/bueraki/nodesetup.png

Originally this comes from the game Bueraki from Bananaft made in Blender.

Now my problem is, when I am using this, my textures look decolorized or too bright.
Please take a look at my screenshot:
nodev.jpg

Does someone know what could be causing this?

Hope someone can help me out.

Thanks, Andr

Replies

  • Lamoot
    Options
    Offline / Send Message
    Lamoot polycounter lvl 7
    Looks like flat-shaded look, meaning the textures aren't getting any lighting info at all. On the first example you posted, there's a material node multiplying the textures and should look fine.

    On your second example, you can see how the material node isn't connected to the whole node setup. Add a mix node with multiply and as input add the material node + what's currently going into output node, then use this as your output.
Sign In or Register to comment.