Hello,
I am painting my terrains Texture with vertex paints like in this example:
http://dl.dropbox.com/u/8845134/forums/bueraki/nodesetup.png
Originally this comes from the game Bueraki from Bananaft made in Blender.
Now my problem is, when I am using this, my textures look decolorized or too bright.
Please take a look at my screenshot:
![nodev.jpg](http://img40.imageshack.us/img40/394/nodev.jpg)
Does someone know what could be causing this?
Hope someone can help me out.
Thanks, Andr
Replies
On your second example, you can see how the material node isn't connected to the whole node setup. Add a mix node with multiply and as input add the material node + what's currently going into output node, then use this as your output.