I know how to make models, but the whole writing part is another story. I'm not very good at explaining technical art and methods to get the model in-game. The steps, are basically this: -2. Conception of the model, ideas on what would make it a suitable model for the game (size, proportions, finding ideal splittability)…
Hi guys I'm trying to help cheapy by exporting one of his goyles to q3 . Anyhow I've rigged the mesh and applied a bip file I was given. Its all setup correct in my eyes '''Biped Rig with bones for hair and cloth, dummys for the wings. I've setup a physique modifier (haven't tried skin yet may do), setup on rigid with no…
I am working on a small project with the darkplaces engine and want to get my demo ready. Our player models and hand animations and weapon models need work and changed to md3 format for the darkplaces engine. If you have the time and talent Id like to speak to you. jobs((@))bluewolf72.com
wanted to do some old school stuff, i was wondering if anyone knew of a md3 import export plugin for maya. having a hardtime finding anything on the web. there is supposed to be one here, http://www.clanfu.org/muskoka but the site is down.
I have this "problem" when baking ambient occlusion for these boots my current character project is going to wear. I have all the pieces separate which would normally cause artifacts on intersections, so that's set up for baking normally. BUT, I don't want the inner space between boots get occluded, because they are close…
You could also try scrubbing them through a MP3-WAV converter, then back to MP3s. You'd lose all the metadata, but it might work. Also recompression isn't a good thing, might get a bit hissy.