In blender when baking with a multiresolution modifier from this highpoly: The baked normal-map on the low-poly looks like this when using "Bake from multires": These are the UV seams: I thought it had to do with UV seams first, but it's unable to bake round edges anywhere at all, anywhere on the model. I noticed that…
I was watching Racer's AK tutorial and i noticed he had like a favorite modifier list above the modifier box. So he could quickly use the push modifier, unwrap etc etc. Could anyone tell me how to do that?
( $.modifiers[#Edit_Poly].ButtonOp #ConnectEdges if ($.modifiers[#Edit_Poly].bridgeselected != undefined) do ( res = $.modifiers[#Edit_Poly].ButtonOp #BridgeEdge ))
It's also possible to offset the UVs by one unit in the UVs setting of the Array modifier: Same applies when using the mirror modifier. For instances/duplicates, UVWarp modifier can be used to offset UVs.
@poopipe How do you use the material modifier per face? Make a subobject selection with Poly Select modifier? So modifier stack: 2) Material ID Modifier 2) Poly Select 1) Material ID Modifier 1) Poly Select
Bad news, and I assume your teachers will tell you the same: This still isn't 'lowpoly'. Anything you use a Subdivision modifier on is a subdivision mesh. I'd block it out in a very simplistic way, and then bevel (with a modifier, preferably) any edges that need it. You can use your highpoly mesh as reference, but a…
I got a problem with a modifier I'm trying to make in maxscript. The idea is to have an array as modifier on a object, so you can quickly and dynamically change properties on the clones. It works okay at first, but my problem is that the modifier doesn't know/remember its parent. If you add the modifier on a box, you get a…