Absolutely, this level of visual quality means nothing if the game isn't playable. There isn’t a new update yet, but the trailer just dropped recently, so it looks like they’re actually going to release it and he’s working on it. He’s probably the one handling a huge chunk of the animation and character work. I’m really…
Fantastic work and wonderful discussion surrounded this challenge. It's been great to see the progress as well as the perspectives on approaches for ways to achieve certain things. I hope everyone came away from the challenge feeling as though they've grown a bit and to those who are still working to reach that finish line…
I'd like to see Viewport canvas get a bunch of improvements, like: -Projection painting and AppLink functionality with Photoshop. -Be able to view multiple maps at once while painting. -Improved brush engine (the stroke 'crumple zones' are way too obvious). -Brush setting presets. -Folders and Adjustment layer support.…
Hi everyone, sharing my personal work after a very long time. I wanted to do a sci fi corridor type environment so decided to go with Hadley's Hope colony on lv-426 from movie Aliens. My initial plan was to just do a quick keyframe VR concept however after getting positive feedback I will also do a version in Unreal…
Hi all............I want to post a few images of my model based on Mr Hyde. All 3Ds Max so far, and hope to take into zbrush later for polypaint etc. Feed me as many ideas on how to make this better guys, I need everyones advice and expertise please. Cheers!:)
Hey guys, I've been doing a lot of concepting in Photoshop/Maya lately and thought it'd make a nice change of pace to do some sculpting at home. I've been working on this bust for the past few evenings. I've really enjoyed sculpting something in a pose as the characters I do for games are generally in a neutral stance.…
Hi and welcome to Polycount! I have moved your reply into a new Topic in the Marmoset section since this seems to be specific to Toolbag. I hope this helps!
Thank you. I hoped to be able to demonstrate progression by persisting with it. I saw someone else's sketchbook before that was basically a complete journey from beginner to proficiency; I'd like to have something like that. Though in my case, it's more of a recovery from self-sabotaging perfectionism, pfft.
Hey Polycounters! I have just detached one part of my model and later i attached it back. Now i can´t use the exported cage anymore. Is there still the possibilitie to use the old cage? I mean, it´s really like the LowPoly, only thing is that i attached and detached some parts of my LP model, but the topology is the same.…
Hello everyone!! I’m starting a new project. This time I’m going to work on a realistic organic prop. And to do that, I’ve decided to make a backpack. To be more specific, I’ve chosen this concept, which is from Far Cry 6. With this project, I want to improve my organic modelling skills. I hope you like it!!