Project Title: Hanako - Soul of the Samurai Positions Open Character Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of warriors as they learn to…
Hi all! It's been a while since I used Polycount, but after joining an artstation challenge for the first time I realized that it can be such a great tool to get feedback and evolve as an artist with the community, especially when you're working alone towards a goal. So I thought I'd start posting updates here as I…
(Sorry, this blog will be rather image-heavy) Here's the type of building I want to create: I've already started by creating some textures in Substance Designer 5, focusing on the weathered wood, gritty stucco and grimy windows. All of these assets are procedural so I can decrease the weathering of the wood and other grime…
Hey there, I'd like to share my progress on my first big prop I've made in hand-painted style. All the textures are painted by hand in PS. Modeled in Blender. This prop was designed by concept artist Mikita Kavalienka (https://www.artstation.com/artwork/nQQQ9X). I'm working now on roof tiles texture, then I'll start…
I've wanted to do a complex scene for a long time and I found this online which I think will work well. How would you guys go about establishing proportions, scale, and the terrain? I have Zbrush, Blender, and Substance to work with. I have done individual buildings before but nothing like this. The polygon count and…
Project Title: Hanako - Soul of the Samurai Positions Open UI Artist Character Artist Environment Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of…
Final Submission ! Hi guys ! It is finally done, I thought I would never make it on time ! I am glad to present to you my own Geisha's version from Thomas Chamberlain - Keen ! (https://www.artstation.com/tck) I will never regret to participate to this challenge because with limited time it pushed me to do my best ! That…
Hey polycounters, here is my project for the Artstation Challenge. I finally wrapped up the character and I'm happy to be sharing it with you all. It was great fun participating in the challenge with the community. I learned a lot and got involved with other artists which was a pleasure. I'd like to give a shout to the…
Hey everybody, I'm currently on the path to have 4 big portfolio pieces done by the end of the year, here's a WIP on the first of them started on the 8th of April. The goal is to have a total 100% playable environment in Unreal, while having everything created from scratch by me (excluding foliage and some materials which…
https://www.artstation.com/contests/feudal-japan/challenges/53/submissions/36462 Feaudal Japan artstation challenge Creature WIP based on Andrew Mironov concept