Hey everyone! Toast Vr is currently hiring for a Technical Artist position. Please check out our website for more information! Send your CV and portfolio to jobs@toast.com.au https://toast.games/careers/
Contra Full Run With No Deaths VR Global Offensive Android And iOS Cardboard High Graphic Gameplay and 3D mobile virtual reality headsets for Demo Purpose. We Launch of VR Game titled "Contro VR Game" to app stores. It's the first to run and gun VR Game Development Services using virtual reality Technology and rays of 3D…
Wondering if these are destined for VR hence more optimised approach? I recall set of FPV images via a headset on another thread you'd previously posted?
Hello! Looking for the following role: Light Sail VR (www.lightsailvr.com) is developing a networked multiplayer VR game, and we’re looking for a Unity Environments person to help in a paid freelance capacity. It’s mainly building environments from pre-fabs and asset store assets. Fantasy art style, or previous VR work is…
Ballast creates Virtual Reality experiences and VR hardware aimed at the waterpark industry. Participants wear our proprietary waterproof VR headsets while being submerged in water for unique whole-body immersive experiences. Our products can be used on waterslides as well as in swimming pools. Join our content team if you…
http://www.altdevblogaday.com/2013/02/22/latency-mitigation-strategies/ Carmack talking on latency. Pretty good read. A little code oriented... but if you like Carmack then you'll like this one. Added two more links, Oculus Rift team about VR + Latency with the HMD they are developing:…
Hello all, I've been working on Engine for end goal VR. I feel that I might have kept the cylinders to low poly. As Its also one main props. I also want to do some closeups shot of the prop. 16, 24,32 sides and 32 with quad remeshed versiom. What for subdivision should I consider? I also read that bevel/chamfer edges is…