Hi im wondering what are some good tutorials for rigging? Im trying to create a rig for my arms, but i dont want to make an old boring IK rig i always make, because i want to incorporate proper wrist twisting and it needs to be easy to work with (the rig) so anybody know any good tutorials? edit: this is basically what i…
For a game character, is it typical to have a separate rig with includes face rig just for cinematics? An example case might be something like Uncharted. In cinematics you need a full face rig for acting, but in gameplay probably just a few blendshapes for the shape would suffice. The reason to have a separate rig would be…
I sculpted a mesh in zbrush 4r2 with Dynamesh decimated it down to 20k polys and am trying to rig it using Zspheres. I've created my skeletal rig and Binded it to my mesh. When I bind my rig to my geo it seems to lose a lot of the mesh's details.
I don't have an answer but you're approaching the problem backwards. - hopefully this will at least prevent you doing a load of work and then hitting a blocker. Rigging something that behaves in this way in Maya is a long solved problem with a wide variety of solutions. Getting this to work as you describe in unity is not…
CAT Rigs have by default the walk animation when you go to Animation Mode Toggle, how can i change it? I tried loading a BIP file in the Clip Manager but that creates a new CAT Rig instead of adding the animation to my existing CAT Rig.
henlo , when it comes to rigging what do you guys suggest? maya or 3ds max ? and also when it comes to mecahnical rigging vs organic, is there any difference