New 245 Hardsurface alpha masks for Zbrush, Substance, Quixel or Mudbox. Include 14 typical industrial metal floors. All separated preview of alpha masks used in Zbrush on my Artstation profile. https://www.artstation.com/greenloveshttps://www.facebook.com/SculptingTool https://gumroad.com/l/FDBmr
This post based upon OP's numbers here http://polycount.com/discussion/171689/pbr-the-problem-with-greyscale-metalness#latest: I have several questions regarding this metalness usage plus a real-world example to ask questions about: (BTW this is not for game engines and targeted for 3DS Max renderers and such) 1. We are…
So it looks pretty much like they took all the cool things in mudbox and put them in zbrush 2.5 I dont really care, cool programs don't make cool art. Here's the link!
Hey guys, I made a script/addon for Blender 2.5 yesterday that creates a PolySphere (all quads ) and i though it might be of some use to the PC Blender users. Current version 0.1.6 *Updated on 4th March 2012* http://projects.blender.org/tracker/download.php/153/467/26250/19583/add_mesh_polysphere.py Enjoy :)
Is there a function for shrinking and fatten uv islands in Blender 2.5? in editmode you can scale along the normals with alt+s. I want this for uvs where every island is scaled along its center. At the moment I have to scale the hole uv set down and reposition every island by hand. It's ok for small textures but for bigger…
i dont think the 2.49 bevel scrip will work in the 2.5 version of blender... plus dont forget that bevel is now a selectable option in the modifier stack of 2.5... i do know the advantages of the script was making only certain parts bevel within the mesh, something i dont know why they havent implemented yet...
We are finally releasing Verge3D 2.5 for 3ds Max – it took longer than we thought, yet the amount of new features that we delivered this time was definitely worth waiting for. In this release are reworked physical materials, support for bipeds and character rigs, animation of material parameters, support for more texture…