nooo, don't touch the Map Channel dialog. That's for far more complex operations than you're doing here. As i say, you've already done everything you need to do. don't think of UVs as some delicate flower which will fail if you breathe on them from the wrong direction. When you edit UVs, all you're doing is changing the UV…
Wanted to follow up and show some progress on this project after a long bout of silence. Found myself having to do a lot of trial and error with the cloak's detail repetition and making sure I can bake the details to the hood properly before pushing it down like the concept through sculpting or simulation later, but my…
Makes sense to me that the combined texture is displayed that way since the values in the alpha channel are 0 to close to 0. Could be that the unlit view mode is not compatible with the Shader Model. To check this theory, you could temporarily switch the shader model to default lit and check if the albedo shows in unlit…
There's at least three separate types of baking artifacts present in each of the examples above: * Pixelation / jagged aliasing in the normal textures. * Bright highlights around UV seams and hard edges. * Dark shadows around the inner and outer edges of shapes. * Wavy edges around around the outsides of the cylinders.…
https://i.imgur.com/8z8s9Ga.mp4 Small 360 view Also been trying some new approach that would allow me to create design that is not T-posed, by going for 80% cleanliness on the hardsurface part, which later on will be retopologized properly. But for now worrying about joints, folded metal "plates", working mechanisms and…
Hey potential employers, I am Eric Tran, I'm a concept artist looking for work who also has experience contributing storyboards on a AAA title. I worked in QA for 2 years at NetherRealm Studios but contributed concepts for gear on various characters such as Cyborg (can be seen on portfolio) as well as multiple storyboards…
Hello! Starting up a small hobby project during evenings/whenever I got the time. I found this site (http://future52.com/) with some really interesting concepts. I'm starting out with The Scoundrel, a fairly simple concept. Progress so far: And for a 3D view: https://goote.ch/45ffa280dc31421c86ac3b68b8f5533e.scene/ This…
Hello, I am a 3D/Texture artist looking for freelance work. My work can be viewed here: Portfolio Email: brwbailey@live.com I have 5 years experience with the following qualifications; -High-poly & low-poly modeling (3ds Max) -Baking maps (Xnormal) -Ability to work under deadlines and complete multiple tasks on time…
hello everyone, first of all, i am very new to the modelling scene and i am just doing my first model ever. once it is finished it is meant as a sword for the skelleton king of dota 2. here is a shot: so now let me explain the situation. i started modelling it with a reference image which was set below in a plane. as the…
Hey Polycount folks, We just released http://sketchfab.me, a service to create your pro 3D portfolio website, powered by Sketchfab. It offers a slick and responsive interface to showcase your models, with easy setup from your Sketchfab dashboard. It also comes with a new addition: an image-based fallback which…