I just had to get this out of my system. I havent done a proper 3D render with lights and stuff for a while. I did this dog and I though it could be a good project to take it a bit further. And yesterday I decided to add some walls and after a while the whole concept came to life. I added a window and then I decided to…
Frubes, he's using Maya2010... Don't use them. Great for realtime in certain scenarios. Piss poor for offline rendering, avoid them whenever possible unless you can cheat the shadows somehow. Straight geometry is always faster than rendering shadows that include opacity maps. Sounds like crazy talk but its true most…
Do you create moss in Substance Designer, or is there a method to do it in SpeedTree to use as a texture for blending? I'm aiming for realistic results.
Did you only get into game dev recently? I'm 25 now and I was into texturing around the Quake 2 era. My first industry gigs (freelance and in-house) were 100% diffuse handpainted texture work. Looking back on my old stuff I think I could have made a much more awesome result if I'd been allowed to work with the tech…
old tutorials are still relevant so don't think you can only follow tutorials that came out last week. The techniques for making a character that worked good five or ten years ago still work today. A lot of your favorite games coming out now may have started development five years ago or more. Don't change programs so…
Hello! The project is alive and kicking. For now all members of the team have played the game with basic blockout and default enemies, and there has been a lot of feedback for us to consider, from basic scale to general flow from gameplay itself. Some of the main guns are now in developement. We are trying them with a…
I see..one is better off using Maya or Max for creating assets.I did find the UDK modeling tools very limiting but the no need for uvs was a good plus.Will create my assets in Maya from now on.Creating terrains in UDK is quite straight forward,or is it better to create ur terrains in Maya/3dmax? Thanks for posting the…
This was my first project for my Game Art 1 Class! I was originally inspired by the movie Bolt and the scene where they make cardboard box homes in a junkyard or an alley. The main point of the assignment was to create 5 props to create a scene and I chose a trash can, a cardboard box, a cushion, a container bowl, and a…
Hi there. Me and a few other people have been working on developing a game for the past couple of years as a joint friend hobby. We've got a point where we want to create the final game world we're to be adding content to. As it's a sandbox RPG the aim is to have a large open game world ala Elder Scrolls. We have the…
Ah damn, sorry man I just read your message! I absolutely feel the pain about accidentally deleted Subtools! Afaik there is no way to really circumvent that though, at least not when you delete a critical Subtool from within the Tool palette. It's thinkable to prevent FJTools from deleting a marked Subtool though.. If you…