Hello! I am finally starting this thread in Polycount. SHIFT is my final year project at university. We are producing a game cinematic trailer and I would like to share some progress here as an environment artist and hopefully get some input from artists outside of school! I will be working on the environment assets and…
Thanks! Yeah we have been working on creating a shader for a while and have been talking to Epic about implementing something that might help us, to our amazement a few patches back they actually released this integration so you can layer texture types ontop of each other. It's very easy not with a little shader work to…
Thank you Vassago, couldn't have put it any better. I remember when XP came out and I heard so much bad shit about it, about how MS was doing all these horrible things, etc... Basically everything I heard was wrong. XP works great, and I have faith that when I get my hands of Vista it will be just as good.
Hey guys, apologies if this is a FAQ but I need some help. I'm not great with materials in UE4 (Would like to get more competent) but I'm under a bit of a deadline and I need to know how I'd set up a material using my own Albedo map where I can change the colours of certain parts in UE4 using a material instance. The…
Hey guys, So I am working with a client that is using Away3d for their game. I have imported some models into Away Builder and noticed that wherever I have edgebreaks (according to UV islands) I have some significant seams on the model. It renders just fine in Maya (high quality and viewport 2.0). So I was wondering if…
Not really true, in most differed engines anything over 3 overlapping lights tanks the performance. Also HDR which provides some more accurate bloom effects, but thats been around for a while and you could fake it before pretty easily. Spherical Harmonics light probes can also increased the accuracy of your GI - but that…
heck, artists have let themselves be inspired by stuff ever since we plotted the first cave paintings of dudes running around with spears. most of the old arts were inspired by nature. but sometimes you can get inspiration from man-made things made to serve a function.
Oh right, my mistake. It wasn't blacklisting you were calling for, it was for them to be publicly named and held accountable to the aforementioned pissbabies when something in the game doesn't agree with them. I'm sorry, but that's stupid, for many reasons. One. One person is smart; people are idiots. That many people? A…
Hello, I am a well rounded prop artist working professionally. I would enjoy discussing ideas with you until you get what you want. https://sean_b.artstation.com Brinkerhoff.Sean@gmail.com