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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Oct 17. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

1990 Land Rover 110 6x6 "Bushranger" ADF Military Surplus (Apoc - Dystopian version)

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sacboi godlike master sticky
An ex-Brawl2 project I didn't get to complete within the competition time frame + added extension hence opening this thread because amount of effort for me at least working on such a very complex asset and which also remains my primary goal too finally wrap it up along with sharing some progress, as well.

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  • sacboi
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    sacboi godlike master sticky
    Update - Main Armament:



    Partial UVW:
    May be able to organise a few spare hours today post test bakes and base materials/textures


  • sacboi
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    sacboi godlike master sticky
    Since there's no need for 3rd party apps because the entire pipeline will be an 'all-in-one' DCC asset workflow so modifiers remain active all transforms are set to local and this hybrid static prop/3D concept is eventually intended to showcase in UPBGE.

    UV Layout:
    Test mapped at 1K resolution

    Base material + grunge mask lookdev test:
    Using a free texture plugin called Ucupaint, named after it's author which ships with Blender plus also nice that it's backward compatible with legacy builds e.g. 2.76



    Hmm...for an initial pass might consider staying with 1K in my humble opinion doesn't look that bad, minus any texture variation at all.  
  • sacboi
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    sacboi godlike master sticky
    Ok feeling comfortable with what we've put together, now let's get to work.

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