Hello! I’m currently looking for a mentor to help guide me in learning Blender over the summer. As part of a school requirement, I need someone who can check in with me at least once a month to look over the 3D models I’ve created, provide constructive feedback, and offer general guidance to help me improve. I already have…
Hey guys, i've come across an issue in Max 2022(was previously using 2019). I have a mesh that has been triangulated for baking purposes but I want to duplicate a part and rotate it/mirror it to the opposite side. The issue is that when i rotate ANY part of the mesh, it turns black?? The faces look completely normal prior…
Hi! Based on this example, I think it should be fairly easy to trace its shapes with primitives in a modeling application. Doing this a few times, you might get more proficient with the application and do certain subjects there. Cleaner topology will certainly make UV-unwrapping more pleasant. Out of curiosity, how are you…
Hi! Ideally share the lowpoly of the part this is happening with for testing. I think the second issue is due to the texture resolution being to low. Of course a simple option here is to increase overall resolution. Or you could try re-using parts texture for repeating details. Using a debug texture while unwrapping, you…
TLDR; tell me what makes you happy, tighter? more polys? less polys? brawl more? or bra-wl less? Interaction & responses? whoa, really didn't expect this but yeah at least on my end i am hype. (for now.) @pxgeek : Yeah me to, wanted to get it out of the way though & see what happens if we did something spontaneous and see…
Thank you for the feedback and advice on how to improve. It's really helpful and will definitely make my work better. This detail is just a small part of a bigger project that I broke down into smaller checkpoints for myself. I'll definitely keep your suggestions in mind.
Hello, mates! I'm new to this forum and kinda new to 3D, but I want to improve myself and make something completely beautiful someday. =) I've found a nice Riven's sword art across the internet and decided to make my own 3D version of it. Here is the process: 1) Upper part 3) Upper + mid parts I know that my topology sucks…
I have been using ptex for sometime for my models with Mudbox but I had to go back to uvs cause of the following: -I cannot reuse textures.e.g I want to use the textures of the right arm for the left arm thereby saving texture space. -I want to put all the textures of lets say a 3d character,his hair…
'''''Hello its a few things i am unsure of when it comes to the texture part of large objects. Im going to model for Unreal engine 3. I have built a house (highrise) and reuse the first floor over and over,i then cut the mesh in smaller parts. When i open Unreal Editor i see alot of staticwalls.I assume they have one uvmap…
|||UPDATE||| Retopology video: [ame] http://www.youtube.com/watch?v=icqPZnD_3lA[/ame] This video is a little different, as it's not a "crash course" so much as a workflow demo with a lot of pointers. I hope you enjoy. |||UPDATE||| Alright so this is pretty much an all in one look at Blender, mainly covering UI/modeling…