Please see below for the position description and here for screenshots and misc art. == About The Game == Best described as a single player, rogue lite/adventure in a humorous sci-fi setting. Play through the eyes of a spiffy space adventurer captain as he roams the galaxy with his AI companion, meeting friend and foe…
Hello Everyone. I have created a course on Udemy.com, for learning to create your own 2D game art. This course is specifically tailored around using a vector application to create art for your own games, with the non-artist in mind. It will show you the process I use to create fantasy/adventure style game props, starting…
Hello fellow 3D junkies. I've been experimenting with mixer and world creator the last couple of days. I really was wanting to develop a workflow to generate and create distant environment geometry/textures. I wanted to see if I could utilize Zbrush sculpts as well as terrain height data used from world creator thrown…
(UPDATE, created planes need not be segmented) over the years i think of things that would make handy scripts to help my work flow. and since i know nothing about maxscript and am too lazy to learn, i come here and ask some nice polycount scripters to help me out and make them. its suprising that usualy they jump at the…
RAWMEN (ANIMAL) is looking for a dedicated experienced environmental artist with a deep understanding of stylized workflows to join our small indie team. Key Responsibilities * Creating fun, wacky, stylized environments * Translate concept and reference art into reality, referencing design and core gameplay mechanics *…
Reallusion has teamed up with Polycount and whole bevy of sponsors to bring you our first ever animation-exclusive contest, featuring Reallusion's iClone! This contest is pretty simple: create and submit for two categories: Best Character Animation and Best One-Minute Video. There will be a third category to which you will…
This is a 3d environment based off of the 2d Mystery Shack from Gravity Falls. I created it using Maya, Zbrush, Substance Painter, and Unreal Engine. I had so much fun with this project and I'm excited to show it off!
Great thank you Mr.Chadwick. I will study parallax mapping soon, but now I know what to do. Yes, I've seen them and even I had a conversation with the author of one of the best road systems and then I came to this conclusion that the best method of creating the roads is to make them manually in the 3DS Max. Fortunately,…
I think people over estimated resourceful individual would take all the profit, while the more automation we have , the more indie and small studios popping out. sure some job will disappear in near future, but also automation will bring new job, giving people chance on creating great thing in low cost. nobody want to go…
There's a crushed beer can on the title page if you look closely. XD I have not made any other "Meet the Team" shorts for the lady mercs yet. It's hard getting functioning custom models for SFM. ChemicalAlia made some great female tf2 models a while back, but they weren't created for SFM. So there are rigging and…