Hey polycounts, I've finally finished my first game project. I had a few others going on, but going into this one (4 weeks ago) I decided to go with a very simple concept and a manageable scope:a "crossing" game where the player has to safely get passengers from one side of the river to the other. Ferries of different size…
Hey guys, Just wanted to inform everyone that today we released our first publicbuild of Archasis, a unique medieval inspired FPS/3rd Person melee combat game. We have entered it into the MSUC for phase 3. So far the MOD is well recived, we are currently ranked 4 out of 9,366 MODS with a 9.8 rating. It has been a challenge…
Hi guys I'm just trying to put a showreel together (in HD 720p at 30fps) and am having some trouble with compressing the final video - no matter what I do I seem to get the odd stutter on playback. I have tried compressing using xvid and divx at different quality settings, resolutions etc and played the video in Windows…
Was hoping to get some of your guys' feedback on something. A few of my friends and I have been working on a 3D/2D plat former template over the past couple of weeks. We plan to release it on the Unity store so developers can use it as a springboard to jump off of for their game. We're almost done with the main character's…
you see i have a really cool idea about a boomerang for sniper, that just like the sand man, will knock out other player for a certain time (in this case will also electrocute the player, just like the bleed effect in the chive), but the boomerang should only come back if it dose not hit any thing! what i need is a model…
Good Evening! Im in a project with friends and as the 3d artist my task is to do a level for our game (arena-base game) but im unsure that this will work in the end. I think that im working with to big measurement but i may be incorrect and that why i asking for some guidance! Questions - Should i do the arena and things…
CHASED ALPHA1.0 YEAHHH !! Big news, You can now play our new game : Chased . It's an Alpha build, and it's why we need a lot of people to try it and give us feedback , so we can improve our game and increase the fun you have with it :) hope you will enjoy it ps : you will need at least two controller to play Here is a…
Oh and to answer your question about the fill layers and passthrough, the duplicated fill layer (fill layer 1 copy 1) is set to "normal", the top layer is just a regular, non-fill layer (layer 1) set to passthrough for cloning. You can tell which is a fill layer with the paint bucket icon :)
Do we ever have a treat for you. Some members of the amazingly talented environment art team over at 343 Industries have put together an article on creating the environment art for one of the largest releases in video game history - Halo 4. This article was written by the artists at 343 Industries - not us - specifically…
Hey S13N1 - "Save As" should be returning soon. In the meantime, there's a few different options for getting around this. 1. Duplicate a paint layer (not the entire group), turn off the old paint layer, change the color. The performance impact should be minimal for color layers. :smile: 2. Duplicate the paint layer inside…