Was wondering if I could get some feedback on a project ive been working on in school for my portfolio. Based on a concept by Dylan Choon its still in the WIP phase of the highpoly. I've yet to do the lowpoly or texturing. I'm planning on making it in the style of The Division. Any feedback would be appreciated. Thanks.
Yoyo Yeah I havn't pimped for a while, but now I have something I think is worth showing of. I wanted to do something lowpoly cause I have mostly been doing rather high poly for a while, and well here is the Crazy Evil MeatBall (Or pacman or what ever.)
Im still confused with the concept. I got the normal map (i dont know if its usable I can post screencaps by request.) I dont know how to wrap it around my lowpoly. Looking up workflows online is proving fruitless, any help would be apreciated.
838 polys Im gonna be texturing this guy in the near future. Its for some fun and realease and to just go wile in terms of style. I was just gonna do the whole thing like a regular ferret, but thats no fun, so now its CYBORG ferret. dont mess!!!
Hello everyone.I have a question.I have two subtools in zbrush.first subtool is highpoly model with polypaint information and second subtool is my low polymodel with uvs. My question is how can I transfer the polypaint from highpoly to lowpoly since the highpoly model doesn't have any uv.
Hey, been using the zBrush Transpose Master, whilst posing my character zBrush did a QuickSave and it somehow lost the link between the lowpoly mesh and the highpoly mesh, is there a way to relink the meshes so that my posed mesh will apply to all my sub-tools.
Yeah like has been said it takes a bit to iron out all the kinks until it becomes a routine. I use Zbrush, 3dmax and xnormal. I never worry about the viewer because I am only interested in the maps. Some stuff that might help. Most of it you are doing already. Export your finished high poly out of Zbrush as an obj, if you…
You could easely bring down this model to something like 3-4k triangles without loosing any silhouette. This model's topology is really weird. Is it the lowpoly or the highpoly still in progress? There's a lot of wasted geometry. When making your lowpoly you should always ask yourself "Does this geometry helps the…
That's different. Those are lowpoly, realtime, game models. In production you make highpoly models and then bake those into normal maps to be used on the ingame lowpolies. It's kind of like saying that an allen key and screwdriver are all that's needed to build IKEA furniture. A lot of equipment and factorywork comes…
thanks for the suggestions. I was quite excited about the ray blockers because as you described them, they should eliminate my problems. However, I cannot get them to work properly. I set it up as a lowpoly plane (about 12 tris or so) at about the black spot I marked at the top, reaching from the very bottom of the model…