Yoyo
Yeah I havn't pimped for a while, but now I have something I think is worth showing of.
I wanted to do something lowpoly cause I have mostly been doing rather high poly for a while, and well here is the Crazy Evil MeatBall (Or pacman or what ever.)
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Edit: Technical crit - that UV layout is very wasteful. You've got an unmirrored UV segment for his back, but the texture is pretty much mirrored anyway. I reckon you could have got a much tighter, better-resolution texture map if you'd mirrored the back section and layed out the UVs with more consideration.
Still, I'm willing to overlook that since he's so fun
Now when I try to eat meatballs, I'm going to be checking for that tiny butt
I'm glad you all seem to like it, and yes now that you mention it the UV is very wasteful. I Think I'm gonna take my time and fix that.
The SDK would be fo Maya, and I might do one. It would be awesome to see what people would do with him.
Your most characteristic model I've yet to see.
and here is a link to the SDK
The .zip includes a .mb file and a .obj file, as well as .tga and .psd
How do you import the rig and animation into 3dsmax7?
Hey, Crylar, be sure to add this to the sdk thread, otherwise it'll eventually be lost in the archives.
http://www.hermanhedning.com/figurer/hh-victory.jpg
Yes, Dejawolf, he does have lots of similaritys with hermanhedning, som förövrigt är riktigt underhållande i sina vägar. And there is ofcourse nothing bad in that.