Hi, I'm looking for a 3d character artist position, either temporary or permanent. I'm primarily interested in stylized or semi-realistic styles. I have extensive experience creating realistic and stylized game characters for AAA and mid-core projects.
I'm proficient in the full development cycle, from blockout creation to…
HI I'm Hetor Santamaria, a 3D artist and project manager for a small game development team. We will participate to a two month game jam with "mythology" as a theme. We would like to explore Slavic mythology.We are going for a first person game where you play as an exorcist, hunting evil mythological creature that haunt…
Hello lovely people of poly count, I am new to the world of 3d of modelling and in need of advice. I am using Maya to create items/objects. My question is in regards to combining objects togther. I am following youtube tutorials and have noticed that in some tutorials, the "tutor" doesn't join the vertices of the 2 objects…
We’re currently in development of a action-adventure survival horror VR game. Inspired by the likes of The Last of Us from an art style perspective, and as dense in open world as watch dogs 2. From a technical/programming side we have it all figured out. What we require are the assets to make it come to life. The goal is…
I think looking at other peoples art and analyzing it is a great way to improve yourself technically. However, if you only draw inspiration for art from art, I think you will be stunted, or at least not as inspired as you could be. For inspiration, I believe quiet time in nature delivers everything you need. It's not so…
I dont have any experience with blender specifically but generally speaking you should be creating simplified shapes for your highpoly to project upon. This might be a good starting point: https://www.youtube.com/results?search_query=hard+surface+retopology https://www.youtube.com/watch?v=8mu_WHV7eO8 When i'm approaching…
I would go with Unity. I did, I have used UDK quite a bit and understand the pipeline and shaders and a little bit of Kismet but diving in deeper and creating an actual game besides a FPS with UDK seemed like a monumental task for someone like me with very limited programming knowledge. I recently started developing…
No sliders for the body? Not sure if you've ever used zbrush but upon discovering the layer's feature I thought of what kind of character editor you could make with it. What you would do is create a very slim sculpture of a male/female, then you create a new layer and you keep sculpting on the same model and make him/her…
I think so, probably just a slight brick boarder but a full on decorative boarder can be pretty awesome too. It's normally only a handful of more polys but really punches things up. Even buildings that attempt to have a smooth outer facade have some window trim holding it in place. Its perfectly fine to put that as extra…
Newish to environment modelling in games. I have read up on modular brick walls by Kevin Johnstone's, and this thread http://www.polycount.com/forum/showthread.php?p=1101338#post1101338 Great stuff. I'm trying to get my head round the work practices. I'm trying to create a brick building with corner stones and large stones…