Hello lovely people of poly count,
I am new to the world of 3d of modelling and in need of advice. I am using Maya to create items/objects. My question is in regards to combining objects togther. I am following youtube tutorials and have noticed that in some tutorials, the "tutor" doesn't join the vertices of the 2 objects they want to put togther, they just press the "combine" button and then the object becomes 1. Now is this the "right" way of joining 2 objects togther or do you have to join vertices togther?
If this makes no sense, please check out a youtuber named Mike Hermes, who makes great tutorials, but he does this "combine" quite a bit and I'm not sure if its correct or not (btw Mike Hermes I love your tutorials, please do not be offended). Some tutorials, like those by youtuber James Taylor, go to great lengths to make sure they join the vertices of both objects togther so this confuses me as to which way is correct.
My overall goal is to create assests for videogames. Thought I'd add that, incase it makes a difference. Please can you help guys.
Thank you for your time.
Replies
Anyway if what you're asking is whether or not you need to weld all of your vertices together to create an "airtight" mesh such that there are no open edges or holes then the answer is no, in most cases that is not explicitly necessary.
So in what situations is it necessary? Welding all the vertices together would be so hard if someone modelled the interior of a car engine?
Great article. Thanks for the reply.
So let me get this right....please confirm if this is what you mean: So if I was modelling lets say, a book shelf. It would need to be one whole mesh welded together because its not doing there, just sitting there as a prop but if it was a gun, where it would be animated, like the chamber cocking back everytime it was fired, they have to be seprate peices?
Exception is when it can't be seen.