This months character was pretty complex, and as far as I understand it the character modeling thread is about variety and practicing different styles. It seems to me this character will also be good for practicing hand painted texturing.
Hi guys, I want to show this new character I've made. Between cyberpunk and noir genres, I had lots of fun working in this real time character. Working the lighting and shaders in UE4 is really gratifying. Sculpted in zbrush, textures were painted in Substance Painter and rendered in Unreal Engine 4. More high resolution…
Hey guys! I started a thread for this character a while ago but got frustrated with it and I lost the thread. It sucked anyhow. I'm setting a pretty do-able goal for myself this time around. I want to finish this character before I leave for Halifax on feb 14th. With that in mind I really want to get some good crits,…
Hi guys. I've been working on this character for some time now. It's inspired by The Last of Us and the sculpts posted on zbrushcentral but i'm nowhere near good enough to reach the quality of those characters :) I still have a couple of things that lacks polish like the backpack, straps and shoes. I'm also making a…
I'm working on a game character for a personal project. I decided that the art style should be simplistic so that I can dish out models somewhat quickly. However, I feel like there is something off with this guy's design and was hoping you guys could help me out. Everything was done in Blender. For reference, here's…
I was given the opportunity to model some characters for Rooster Teeth's Red vs. Blue series. These are characters from a three-episode story about the mercenaries Locus and Felix if you're familiar with Red vs. Blue's recent seasons. All concepts were created by Laurin Crozier. Here's some shots of Locus: You can see more…
Hi. I'm mainly an environment artist but I'm slowly getting into characters. I'm trying to skin a character I've made with the intention of exporting it into Unreal 4. I've actually done this before where the character was quite simple and made up of one single topological element. I've got a base body mesh fully skinned…
Is there good courses from start to finish ? I would like to watch courses for creating stylized character. Everything i find is realistic or hyper creature. I want to create stylized characters, before i go to extreme realistic. Also, some recommendation for online courses for Anatomy. Especially if it used with Zbrush.
Hello all. I'm a 3D character artist based in the UK currently available for freelance work. Specializing in character art, but also experience as a 3D generalist. Please find more examples of my work at www.3djac.com. If you enjoy my work please contact me via email jc@3djac.com. Thanks!
Rendered in Marmoset. textured in painter, used the smudge brush mainly. block in color smudge it, add another block of color, lighter or darker and smudge that. Basically a Playable character for a rogue-lite game ala risk of rain 2. Lightningthrope: one of the playable characters in Mage-at-arms. A hypochondriac wizard…