Hi guys.
I've been working on this character for some time now. It's inspired by The Last of Us and the sculpts posted on zbrushcentral but i'm nowhere near good enough to reach the quality of those characters
I still have a couple of things that lacks polish like the backpack, straps and shoes.
I'm also making a hunting rifle for him that I'm currently working on the textures with.
Crit and feedback is much appreciated
Replies
Neox : Oh man, you killed me ^^
zicoV : Give that head some personality! That's the most important part a of character so give it some shapes. Why not get some refs from an actors that you really like and/or has a very interesting face or facial features.
Other than that cloth sculpting looks good but still need polishing.
@oxblood Just started textureing the rifle so its just a wood overlay and base colors for now
Here's some progress on the head
I'm finding it difficult to add too much definitions to his face with making him look very old. Kinda wanna keep him looking 25-30 years old.
I also tried polypaint for the first time. Mostly followed Mask_Salesman's mini tut on polypainting.
The upper lip looks too narrow to me. and the lower lip doesn't appear to be wrapping in/under the upper lip correctly (at the corners).
Get some reference of a person at the 3 quarters view. The cheek and jowl area (area around the mouth) should be more defined. it still looks too flat there.
The skull itself could be defined a lot more especially the temples. You would be surprised how much a difference that can make in the overall look.
I would pull the eyelids out more making them more sphere shaped. The eye area looks flat to me, especially the lower lid.
Your skin pores are way big and should indent more, rather then come out like that. I would advise you just smooth all that out anyway, its distracting and can be done when you texture him anyway.
Nice work so far dude, keep at it!
@BradMyers82 Thanks for your help. I guess i made the pores and stuff in zbrush cause i'm trying to replicate the sculpts for last of us but i got it all on layers so i guess i will experiment with that when it comes time for the bakes.
Here's some more progress shots.
I've been through quite a few iterations of the face and i'm still not quite sure about it. What do you guys think ?
He currently clocks in at around 20k tri's
Just flat diffuse so far but let me know what you think
Working on finishing the specc & posing him at the moment and then I'll try to do some beauty shots in cryengine.
Any feedback would great