Hi guys, I want to show this new character I've made. Between cyberpunk and noir genres, I had lots of fun working in this real time character. Working the lighting and shaders in UE4 is really gratifying. Sculpted in zbrush, textures were painted in Substance Painter and rendered in Unreal Engine 4.
Regarding the normal map of the face, do you have images of the original sculpt you baked from?
I'm trying to get a similarly intense? pore look from minne, but I'm wondering if it's because I didnn't intensify the displacement map on a character of mine.
Regarding the normal map of the face, do you have images of the original sculpt you baked from?
I'm trying to get a similarly intense? pore look from minne, but I'm wondering if it's because I didnn't intensify the displacement map on a character of mine.
Hello Brian, I took some screenshots of my high poly model, I hope this helps you.
Replies
I'm trying to get a similarly intense? pore look from minne, but I'm wondering if it's because I didnn't intensify the displacement map on a character of mine.