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[UE4]-CyberNoir character - Real time

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jmxacon polycounter lvl 2
Hi guys, I want to show this new character I've made. Between cyberpunk and noir genres, I had lots of fun working in this real time character. Working the lighting and shaders in UE4 is really gratifying. Sculpted in zbrush, textures were painted in Substance Painter and rendered in Unreal Engine 4.

More high resolution shots and videos on my Artstation: https://www.artstation.com/artwork/g2Rrxe




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