I made this grenade (loosely based on the mk2 grenade) to hone up on my zbrush workflow and expand my portfolio. Any feedback on it would be most appreciated. 612 polygons 1024 diffuse, normal, and spec Reference: http://2db.free.fr/images/grenade_mk2/grenade.jpg…
Hello So, I'm having a weird problem with my mesh, when I activate polyframe the wireframe doesn't look like it should and if I try to mask something it's almost impossible to see the masking area apart of the edges... here are a couple of screenshots, if you guys could help me with this...cause I have no idea of what's…
I love welding masks, that's why Foundry Worker Aldrige was my favorite KF character. So I decided to make a mask that can be used by almost any character. Modeled in Blender/Zbrush Textured in Substance Designer/Gimp Rendered in Marmoset. Workshop Link:…
I was wondering if i could see some of the buidling models from the "professionals" aswell as there wireframe so i can get an idea of how people use the edges and such. (any kind of buildings) (any number of poly) (sry if this is in the wrong thread) also if there are any tutorials or any tips any one knows about or has I…
Hello. So I've encountered a bit of a problem here with max. Never had it before. I'm modeling this bike and the viewport keeps showing me these wireframe ghosts of Christmas past. I attached a screenshot of what I'm talking about. I am running 3Ds Max 2012. Viewport is set on Nitrous driver. Any help would be appreciated
Hey, I'm wanting to get some practice in for realistic heads in UE4 so I am planning on making a number of them in order to really nail the workflow. Here is my first one so far... High Poly Sculpt Wireframe UVs (hoping I have set these out to make the most of the face and eyes) Any feedback would be greatly appreciated.
I know I have done something I shouldn't messed with and now I am stuck. The selected faces are barely visible which is extremely annoying. How do I change it back to the original orange/brown maya face selection color without resetting maya? And how do I change the wireframe color to maya's default green ?
Finally starting up a sketchbook. Figured it's be a good idea to consolidate everything in one place even if I post elsewhere. :D Aiming to get more confident and proficient in all areas. Crits welcome and very much appreciated. ^_^ First up, cross-post from my Weekly Hard Surface Challenge. Week 1a. Challenging myself to…
Hello! I made this here sorcerer guy as an attempt to get into hand painted textures and was hoping to get some feedback. I know the cloth folds could be better but man, is it hard to get those right even with reference. Anyways, I'd love to hear what you like and don't like. The model: With wireframe: Diffuse (the only…
Hey Guys, here is a new piece I worked on. I made it after a Concept from Daisuka Kazama I used 3ds Max, nDo, Substance Painter and Marmoset Toolbag 2 The gun has a triangle count of 12979 Tris, 2k maps fore the gun itself and 1k maps for the attachments. I hope you like it :) Wireframe: Maps: Highpoly: