Hey Polycounters! I'm a freelance artist who has been working on a game in my free time. I've always had massive respect for polycount, I love this place and everyone in it, and I hope I can get some input from you crazy skilled people here. (also, if this is the wrong subforum, forgive me - please feel free to move it) In…
Dalai Felinto is re-writing texture baking in Blender right now (introduction here). It will be based on a quite new (now standard) Blender rendering engine, Cycles. It's unbiased, flexibly customizable with nodes and super fast. What's NOT decided yet is the interface and the functionality needed in real full-scale…
Hi! Thought I'd bite the bullet and show something I've been working on. I want to make a 3D platformer (at least something in UE4 that you can run and jump around) Here is my main character. He lives on a sleepy isolated planet on the outer edge of the system. Legend has it the planet used to be a last stop for the mega…
Hey Polycount! I promise to reply to all the awesome people that commented in the Exstatic Art dump Thread ! honestly I am a bit overwhelmed! and I dont know how to reply to such lovely comments! ;( But for now I just want to share our new project with you guys! It is a First person sci-fi horror exploration game set on…
Hello guys, I've been part of a team working on a mod for Skyrim for quite a while. Skywind aims to recreate the world of Morrowind in the Creation Engine. Taking advantage of the enhanced engine, it features improved smithing, crafting, and combat systems. On top of this, we're added voice overs and improving the systems…
Hey y'all! This is my first time posting a new topic, so I hope that you enjoy the content. The goal for this project was to create a "pretty corner" for a game environment pipeline. This includes creating a material pipeline that works well with both hero and modular props using material attributes, complex materials for…
We seek the talent of a seasoned and passionate Tools Programmer
for our current AAA F2P project Dreadnought. You will work with an
international team of highly experienced and talented developers that are
passionate about their work. Responsibilities * Design and implementation of a solid and user friendly tool framework…
Hey everyone, Recently I lost my old hard disk with all of my work on it which has given a rather unique opportunity. Previously my approach was unorganized, messy and that of a person that has no idea of what he is doing. I used to run away from Zbrush, texturing and lighting. With all of my work gone, I am taking this as…
Here is 90% done greybox (one more detail pass left) of my gunship. Idea for it came up when I heard a lot about "Fighter plane is Space" critique some time ago for certain games, I was like - hey lets make a space helicopter. Design guidelines were meant to be similar to how Star Citizen is approaching their designs -…
We seek the talent of a seasoned and passionate Tools Programmer
for our current AAA F2P project Dreadnought. You will work with an
international team of highly experienced and talented developers that are
passionate about their work. Responsibilities * Design and implementation of a solid and user friendly tool framework…