Hello, we're Indie developers currently working on a 2D soccer game for iPhone (a-la Kick Off) and we need an help to get an original graphic set for players and fields. The idea is to put the resulting game as (small) priced app on App Store, once finished, so we want to pay the artist for his work (more or less a…
In the new versions of UDK a camera bob has been added whilst the player is standing idle, as if the camera is swaying as they breath. Is there a way to disable it? After much googling iv'e discovered (link) that alternative game types don't have the sway/bob but unfortunately they also alter the height of the players…
After finishing the game's first zombie, I've started working on the main character. He's a vietnam vet turned high school janitor. In the proof-of-concept level we're building, the player starts in a fortified town center and has to fight off several waves of zombies using whatever tools he can find. When the zombies…
Hello All... Im creating textures for a model in photoshop. I've created the diffuse and spec, but I've run into a problem with the normal map. I've used the nvidea normal map filter to create the normal map. My first layer, which is my base texture was converted, HOWEVER, all of the layer that are stacked on top of my…
Portfolio linkedin Creating a shader for two material vertex shader with a covering layer such as snow or moss. I plan to optimize it for artist use and sell it on the marketplace. Screenshots that follow show the ability to blend layer to layer as well as the parameters for the covering layer. Each layer uses 4 texture…
I really like where this conversation was taken, actually; this provides some really interesting conversation material for the podcast :D to kind of continue down along the lines of the conversation though, I would like to react to a couple things: firstly, I agree with Zwebbie up to a certain point, in that I do indeed…
TRION WORLDS www.TrionWorlds.com/careers SEEKING: SENIOR MULTIPLAYER DESIGNER for our DEFIANCE, game DEFIANCE is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person…
Definitely a lot to comment on :) I can relate to having trouble finding resources and info for any gears feedback (much thanks for the earlier posts on my thread as well) I'm not sure if you've looked at it yet but this guy: http://theinterlock-gear.blogspot.com/ has some beautiful scripting in his map, well organized and…
My summary would be: A level is a discrete section of a game which has a beginning and an end, and does not comprise the entire game. Therefore I'd suggest that a game like an MMORPG like World of Warcraft doesn't really have "levels" as such, since it's all tied in as part of a big interconnecting world that the player…
In addition to using one's imagination to create horror and forcing him/her to relate with what's happening (meaning that the subject facing the horror in the movie or game is an average joe/jane), I think that a solid background story for evertyhing builds the horror up even more. If I made a horror game, I would concept…