Hello all, I've been working on Engine for end goal VR. I feel that I might have kept the cylinders to low poly. As Its also one main props. I also want to do some closeups shot of the prop. 16, 24,32 sides and 32 with quad remeshed versiom. What for subdivision should I consider? I also read that bevel/chamfer edges is…
Hey dudes, Just pimping a bit more of the work I did for Socom on the ps3 here is a few of the props and world textures I did a while back. Ill continually update as a get more ready for the ol' folio. questions, comments, crits etc all welcome! most of the props like the crates, trolley and comm equipment were done in…
I am making the transition to prop and environment art. I'll be posting my progress in this thread along the way. I originally did mainly character art, but after much feedback from a previous post here on polycount it was advised to me to consider branching out to environments and props in order to more quickly reach my…
I just started importing my meshes from maya into UDK and wanted to have images of them in realtime. These meshes are only props, not full environments or levels. I would like to create a custom background in Photoshop to place my screenshots on and put em on my portfolio site. so far I've taken screengrabs of my props…
Hello everyone! First post here. I started building my portfolio and just finished this Pipe Wrench prop, I would appreciate some feedback. Thanks! Link with more pictures: https://www.artstation.com/artwork/lDQ8be
Hey everyone this is my first post on polycount and I wanted to share my progress with you guys. I noticed on my portfolio that I don’t have any props or sci-fi style assets, so I wanted to address that. I came across a really cool concept from Natural Selection 2 and wanted to give this one a shot. (Concept is the…
Hello my name is Abid Becirevic I am a Environment / prop artist that is currently looking for freelance jobs Already have experience as a freelance artist what I am currently doing and was doing for a long time with multiple clients around the world. My prices are not high. Programs I use and can work in are : -Unreal…
Please take a look at my website: www.chrisedwards3denvironmentart.com. My focus is Environment, prop, and vehicle design. I love to work on science fiction models and props particularly. I am also a texture artist. Contact/Resume and other info is on my site. Thanks for your time.:)
Moved the radio to the bottom and from some of the data I've gathered people are spending a mere 5-10 secs viewing my site before leaving. So I think I need to reconsider my choice of props used and look for more unique and eye catching props. @JamesMeader Yeah I agree with you completely, I'm considering scrapping this…
How important is edge flow when retopologizing props like chairs, couches, regular non-organic items? I know edge flow is necessary for retopolgizing characters, but not sure about other things. I always focus on silhouette, but have noticed that some of my props dont really have edge flows for the smaller details like…