Hello, I'd gladly join a cool project as either a 3D artist or Unity Developer. I'm not looking for paid opportunity however what is really important to me is adequate scale of the project - I'm not looking for neither something so boasted that won't be finished in a decade nor for something so small that I could finish on…
Hello there, I'm Jacob, character designer and illustrator. I have 5 years experience working with indie rpg game developers. My work has been featured on 3 successful Kickstarters, 2 digital product launches and published indie comic. I specialize in fantasy concept design and I have worked with companies like: Feather…
Hello! I'm Brokain, creator of Project SCP-173! Project Description: Project SCP-173 is a project based around SCP-173. SCP-173 is a creature that can only move when you're not looking at it. The game is based around SCP-173 escaping its containment, and with all of the people that resided in the building escaped, you're…
I have been having a problem with 3DO roughness in an open DDO project matching what is rendered in UE4, Toolbag 3 and 3DO if I import the mesh and maps into it as a new project. I don't know if it is something I am doing wrong in the DDO project. I created it as a UE4 packed (RMA) project and metalness workflow is…
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
UPDATE [28/04/2014]: I've been reworking on the general aspect of the project. I also modified a lot of old textures/assets to apply new theories I learned. I'm also satisfied with how the project looks like. The next step would be to finish the tower, which I've postponed for way too long, and also add a few props on the…
@Noth I agree, Remember back with earlier Godot versions it was really rough and yes very unusable, but Godot even at that time showed potential. Great to see how far they have come especially now we seeing projects like Return to Vostok being developed in Godot. With Blender I only really am getting the hang of it due to…
hello,i have couple of questions and i appreciate any advice you could give me.1)i am planing to render a project through a render farm since i'm working on a laptop. .i have only 40$(USD) budget and farm prices are so high..what are your thoughts?..i cannot afford to render twice..2)how do render farms get my project?do i…
Hey! So I have been toying around with the Blueprint system in unreal lately and recently my project just crashed and whenever I try and reopen the project it crashes. So I'm locked outside of my project and I'm not super sure how the structure in Unreal Engine works yet. What would be the best way to get all of those…
Hello, everyone. I know there's no written rule about project organization; each studio and person uses what they find most comfortable or believe is most appropriate. However, some project organization structures tend to be more commonly used than others. I'm wondering what file and folder organizational tree you usually…