Hi Polyfolk! I have started this thread to share my progress learning Modo, and hopefully pick up some tips an tricks from those of you who know the application. What inspired me to start was watching people like Tor Frick, Warren Marshall, and William Vaughan and seeing what the program could do. I originally started my…
If you're a MODO user, I've put together a toolkit for controlling vertex normals. It includes; - A bunch of tools for controlling edge smoothing (Maya-style), but also has full smoothing group support (better than MODO's native support). - Some "final pass" normals options, including area weighting, angle weighting and…
Modo selections style in 3ds max. Assign a hotkey(or button), select 2 verts/edges/faces woth desired gap between them and start pressing your hotkey. :) http://www.scriptspot.com/3ds-max/scripts/step-gap-vertedgepoly-ring-like-modo-selection Why I can't embed the video ?! :)
I know that Modo is primarily a sub D modeler, but I wanted to try patch modeling using splines. I realized that spline modeling is not the strong part of Modo, after fiddling with the functions for an hour. First, the patched geometry looked OK, until I thickened it. Suddenly I see seems and unwanted gaps everywhere.…
Thanks, that's what I was looking for! Do you know of a good tutorial on how to bake with a cage in modo? I think I know what you mean with the morph map but I'm still pretty new to the rendering in modo. I've used xNormal before and just exported the cage, highpoly and lowpoly and baked the maps there. It would save me…
My payday is June 1st. As soon as the money is in my account I will get 6-month subscriptions for Modo&Mari Indie combo from Steam. And during the upcoming Steam sale around the end of June I plan to buy 3D Coat Educational. To me, using scripts is a bit unnecessary since I hardly touched it when I installed recommended…
I wanted to ask if anyone has solid Modo to Ce3 workflow. Without going through 3ds max. I don't have much much experience in using CryEngine. I know you should export maps as specific Tiffs through Photoshop. I know I can use xNormal plugin to bake maps (it works on the older xNormal version only though). What formats…
Took a lot of screwing around and research yesterday in Modo to get this process down. For awhile now I have used a junky workflow to get wires while missing max's spline system, but now this wire creation workflow has me feeling I am not missing out on anything in regards to max. https://youtu.be/VPXUI2RDA6E I hope this…
Modo's edge bevel tool is a pain on low poly objects. It has been debated for years and Lux have simply ignored it which is a shame because I doubt that it will ever get fixed. Maya has nailed it btw ! The problem is edges that connect at 45 degree angles creates a mess: Solution A increases the tri count and we want to…
Hey all, I use these scripts to toggle subobject modes in Max. If no EditableP/EditP is selected atm, it goes there, unless some mods are selected (in this example, Symmetry). ( fn goToBottom= ( local obj = selection[1] if obj != undefined then ( if subobjectLevel == undefined then Max Modify Mode if…