Making more progress! Started adding decals to the different areas and working on some buildings for the far background, loving how this is looking so far
So I could have sworn I did something like this before, but it doesn't seem to be working now. I have a tiling texture that I want to rotate 105 degrees, so I can't do simple channel flipping to get there. I created one plane with the texture applied and tiled 9 times so it covers a smaller plane. I want to bake that…
How come I get a weird alpha channel in my TGA files when baking maps like AO, curvature and normals? Sample -and ray count seem to affect it. The picture below is with 4 samples and 512 ray count. If I change it to 1 sample and 64 ray count the alpha channel comes out solid white.
I'm looking for an easy way to adjust the max cage offset of dozens of bake groups all at once. I'm guessing the easiest way to do this is via python. Does anyone have any insight if this is possible?
Thanks Pedro. Here are some more: Also please keep in mind that these pictures are a very accelerated process and the actual time taken on the backpack for instance was well over a week to complete. The backpack was a big challenge and so I did it piece by piece almost, meaning I would make a section, bake it, tool it, add…
Hello guys. There are several
photogrammetry artists on
Artstation like https://www.artstation.com/artwork/g2dLa8
and https://www.artstation.com/artwork/lxrkyY I wanted to make something that looks like photogrammetry. I
decided to make a park bench since it has wood and metal – two vastly
different materials. I never made…
Hey For weapons I bake my hi onto my low with smoothing groups and UV splits along those lines etc etc. I go from max to xnormal through the xnormal SBM exporter. When I proceed to create a cage, I just grab my low poly, duplicate and push with a small value of say 0.5, and tweak some more in areas that still show the high…
From my experience, how you approach a scene really varies depending on your goals, is it indoor or outdoor? Dynamic or static? Time of day? Arch vis? Mobile? VR? High end pc? If you are using light mass, download Koola's scene from the market place. Those bounce cards work well, use them if you need some lighting. use…
I wanna use bent normal maps for better occlusion computation but they are worthless for cases when you've painted your normal maps onto an object in Substance Painter. Is there a way to bake normal maps from an object that has a normal map and an occlusion map on it?
Hello dear users So as I Bake I see some extra useless details on my object, How can I get rid of them?(It's really tricky to modify and fix it in Photoshop! especially with Normal Map) Though I've already painted skew, same with offset, And set different min offset and max offset, But I just get different results with…