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How do you bake a bent normal map from a mesh with a normal map on it?

cubrman
polycounter lvl 6
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cubrman polycounter lvl 6
I wanna use bent normal maps for better occlusion computation but they are worthless for cases when you've painted your normal maps onto an object in Substance Painter. Is there a way to bake normal maps from an object that has a normal map and an occlusion map on it?
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