Orendt Studios CGI & Filmproduktion GmbH, Germany is growing and we’re currently looking to hire a CGI / 3D Senior Artist with experience in 3D Scan Refinement, Sculpting & Modeling in Dhaka, Bangladesh. Requirements: Minimum 3 years of professional experience. Experience in modeling and sculpting with min. one of these…
@ Joost Thx a lot for the workaround. --- I did some tests with textools. It works only per object, without instanced unwrap modifiers - means, u can't use it with multiple objects with an unwrap modifier (instance) on top of your objects.
No copying/instancing objects like that isn't an issue, its selecting/manipulating/working on cylindrical objects with odd segments that is. Stacking symmetry modifiers isn't really ideal for this, and using all instanced objects comes with its own set of problems.
Try to determine which objects are out of alignment and toggle FFD on and off for that object. I have seen 3dsmax not properly update all objects being modified by a single FFD after reloading a scene.
Or you can avoid this usually by hitting "Z" with the object you wanna zoom in on selected - it will zoom all viewports to fit the object in, then you can pan/rotate/zoom with the selected object as the "focus point".
Hey guys, I have to do a big landscape scene in maya with many different buildings and objects. I read that max has an option to handle many highpoly objects as one "instance". Is this possible in maya too ?` Maybe in combination with meshlab ? // - i dont mean grouping or combine objects ;) Greetz, Alpha
Where does one ask for features or suggestion ways to make this renderer better ? I wanted to make one cause i had a few things i wanted to get past the devs: looked around didn't see a thread thought i should make one if anyone else had any ideas. /suggestions\ Ability to turning off materials, (to find what is using…
I'm hoping some of you seasoned Modo users might be helpful with this, since you might have run into this issue when you were starting out... Cut/paste from my post there: Okay, so I'm trying to migrate from Max to Modo 601. I have both Max and Modo set to use meters. My object is 18 cm wide in Max, I export it to Modo…
So below here, I have taken a screenshot of the top of the head of this robot that I am working on. Now, this seems to me like it would be something simple. But I can't really figure out how to set it up how I want it. The red object is his head, the yellow the antenna, and the green is just an object to be fitted onto the…
Hey guys. I have a model that i am trying to texture. I have baked out all of my maps, and unwrapped all of the objects. I have checked all of the proper checkboxes and followed the Blender to Quixel Suite tutorial, but when I go to import it throws the following error: I also had an issue where the app wouldn't open any…