Memory really isn't the problem here - no mesh is going to eat 8gb of memory. there's something dirty in the exported model that's upsetting painter - whether that's an authoring issue or an export issue I can't say but it's not running out of GPU memory cos there's too many vertices
Hi! Blender 2.8 stable. Win 10 Liquid inside a glass is throwing strange artifacts. Its an Evee render with a standard HDRI. Deleted the bottle but the problem remained. Increading the geometry vertically also had little effect besides raising and lowering the artifact. Any ideas appreciated. Cheers
Hi, As much fun as it is pushing vertices around to conform your low poly mesh to high poly, sometimes I find myself missing for a tool that would do it for me. Any suggestions? I found this and it looks pretty promising based on the web page - and reasonably priced too - any experiences using it? Alternatives? Thanks!
Hello, I was wondering how in Max I would select two or more vertices and snap them together so they are perfectly centered and aligned with the rest of the model. If you need help to understand what I am talking about, let me know and I will make it a bit clearer. Thanks in advance, guys.
Hi, I'm not sure how to resolve this error. Can anyone explain to me what's happening here? When I move the right shoulder, the left side moves at the same time... I am editing smooth skins property in the component editor selecting vertices and changing smooth skin values...
Let's say I have a really long wall that will use a tiled texture. If I put the whole thing in the 0-1 space, it's TINY. Does this matter? Any considerations? Should it instead try to ill the 0-1 space vertically, then run outside of it horizontally? Thanks!
in 3dsmax .... Hello I have a small problem with a rigged model , when I select the vertices inthe edit poly under the skin modifier it steps the whole model of a few cms down while when I get out of the object edition it reverts back into position , how can I fix this step ?
Hi guys, I'm new in Maya and I was wondering if there was a way to paint skin weight even on vertices that is not facing the camera. By default it seems like it there's a backface mask on and I can't find a way to disable it. I got a thin piece of cloth to skin, and it's a bit of a pain right now. Thanks a lot !
Hello I have a small problem with a soft selection modifier in the rollout of a polygon model , When I select a vertice and I go to regulate the falloff I can only go in steps of 1 cm or above but can't go decimal or under 1 how can I fix that ?
Mix and match techniques, it's not all or nothing. Sculpted highpoly gargoyle, baked to a unique UV. Pillar could mix baked details (think the curled details at the top of a corinthian column) with trim sheet tiling (the vertical fluting of same corinthian column).