Certain Affinity is seeking Environment Artist for 1-2 month contract. *must be able to start ASAP *must be experienced, talented artist with portfolio *experience in building environmental props *available for on-site contract work - Austin local preferred! *proficient in 3dsmax. Send resume and portfolio to…
@Wardana Frist of all great progress! You did some solid work there. I think you are onto something with posting the version without ivy. It looks better lack of noise on it creates a focal point that your eye can be drawn to. We are always drawn to contrasts. Not just in light but also in frequency of detail. So you also…
Started working on this project in December break , It all started off with a concept art by Daniel Kvasznicza - [ https://www.artstation.com/artwork/Aakve ] and then after some more in-game screenshots from The walking dead and The division. It was a good learning curve of an environment art workflow , From making some…
Hey Guys, for the last 3 weekends I have been working on an idea I had for a while, and that is painting an environment entirely by hand on one big texture. These first tests are proving to work out and I'm now determined to do a little more with it in the form of a little top-down environment with characters and the like…
Greetings, I am Chris, the developer of Kenshi, a sandbox RPG currently in alpha stage and available on Steam. www.lofigames.com http://store.steampowered.com/app/233860/ Currently most of my team is made of freelancers and I need more people in-house. Pretty much all positions need filling, and I have a shortage of staff…
Working on and environment intended for use in UDK Posting progress here. I'm taking this image, by Khang Le this Is My reference I DID NOT MAKE THIS IMAGE. This concept is Khang Le's work. If you'd like to see more his website is here. http://www.khangle.net/gallery/ Here are My beginning WIP shots not so sure about the…
Looking for an experienced environment artists to make some high poly rocks for use in Unreal Engine 4. Project is aimed at pushing the limits of high range PCs so looking for somebody who is capable of doing high poly work and utilizing proper LODs. Art style is straight up realistic. If interested or for any questions…
Here's my latest creation: ARC LV5 It's based off a recurring theme i like to use which is a fictional space company called ARC (Asteroid Reclamation Colony) and is the second in an undetermined amount of environments. In this particular piece my goal was to attempt to utilize trim and tiling textures for a majority of…
This is my first attempt at a modular environment for a university project, my concept I am aiming at is a cartoon style frontier village. I have still to add a few more props like cactus and a broken wagon. My tri limit is 15,000. any advice or constructive criticism is welcome :)
yay my first project in the polycount forums :) building an environment based off of the phantom manor in disneyland paris. about 12hrs in so far. hopefully I'll have the modeling done by the end of the week so I can start texturing. let me know what you think. inspiration: