Looks like a smoothing problem on the mesh. Have you tried applying a smooth modifier or clearing the smoothing groups in editable poly? Or it could also be a uvw map problem. Apply an unwrap modifier and check the seems for texture padding issue.
Hi here, I'm coming back because of some trouble i have setting up pole vector for my quadruped, I don't really understand how you can place it properly. I watched several tutorial explaining different method but if it's not a script whitout explaination, it's a tutorial that doesn't work in my case and I really want to…
Well, as pior said it doesn`t really matter but here is my take on it anyway. I think game art is ultimately art but not fine art (for most people art=fine art) but applied art. My title is environment artist but I feel what I do is a cross between art and craft. It requires creativity and some degree of technical…
Thanks gents, so both adding an edit poly modifier and STL check fix the weird shading issue but they both completely get rid of my smoothing groups. Which is quite a big issue as I have a baked normals that need to be applied to the in-game asset. And the model is quite complicated so going back and editing them again by…
While attending FuturePoly the first few assignments/exercises that we did was to do some head modeling. I picked up a concept art by haosketch aka Hao Wu on CGhub and decided to take a crack at it. At the time my anatomy knowledge was horrible and I didn't dig deep into studying anatomy as I have done presently and in…
... apply a uvwmap modifier to the object from the view shown in the screenshot... then in the modifier click "view align" then click "fit"... then scale the plane (if necessary) to be the dimensions of the image (in sub-object mode with "preserve uvws" checkbox enabled ... or punch the dimensions in the plane width and…
so just to make sure , this method I apply it with MikktSpace Sync like unreal engine. - applying 1 smoothing group depends on the engine if support the mikktSpace. but if I am baking it from 3dsmax I need to use the old way split the 90 degree etc... - its ok to use different smoothing group or 1 smoothing group when…
There is no reason to modify his pose because of an IK handle. It would be preferable to fix your process rather than the result. Your explanation of the issue is very unclear and that's why you aren't getting responses. What do you mean by saying that the IK couldn't calculate properly without a bend? It sounds like…
Hey guys, I could really use some help here. I've recently started working with normal maps and already spent quite some time with the whole normal map baking topic. Today I found out about cages and how to use them, but this is where my problem comes in. The edges of my low poly object (with the normal map applied) look…
I've been looking for a good place to post this thread and I'm hoping the general discussion forum could be a suitable spot I'm about to start my second year in game art at Playground Squad in Sweden, it's a 2 year course, and as an integral part of it we apply for a 6 month internship by the end of the year, we get to…