Yes there is a way to do real transparency in marmoset. You'll need to create an alpha channel for the cockpit with greyscale controlling your opacity, detach the canopy itself, and import both into marmoset. That way you have 2 models essentially in marmoset, your Helo and your Canopy. Create a separate material for the…
Hi All, Finally finished this one! This character started out as part of the hard surface character modelling course taught by Josh Herman. We could pick a concept of our choice, so I wanted to pay tribute to one of my favourite sci-fi games namely Metroid. The character ended up far exceeding the scope of the original…
Hi All, I'm working on a model (below), and am wondering how I should incorporate booleans into my detailing workflow. I got the major shapes I want on my model and want to add some boolean details on most parts. I normally create a concept, then extract the parts I need and rebuild using zspheres before creasing to create…
Are you great at working with and creating assets for UE4? Do you have bags of experience and enthusiasm? If so we want to hear from you! We are after freelancers to create 3D engine ready assets and create highly interactive experiential worlds for a new high profile project. The job would be based in our offices in St…
Hi Darkleopard, Firstly, I'd recommend watching Choco/Wenda's great tutorial(s) on creating landscapes for Cryengine. http://www.polycount.com/forum/showthread.php?t=88933&highlight=choco Once you've decided what landscape your going to build get plenty of references off the net.I chose the Tabernas area in Spain and got…
Great job @algoru! I think you could increase the contrast to the roof tiles texture. Especially push the darkers tones more to create more depth. I like the water a lot in the sketchfab where it's a bit see-through. Although some materials seem to have quite high specular which seems weird to me in that hand painted style…
If I remember rightly I just used a denim pattern as an overlay on a denium blue background layer as a starter. I had my high poly sculpt/ crazybump passes to use as a mask to pick out the creases in a worn denim colour and all the stitches and seams were modelled in ZBrush and the thread painted in Photoshop. Then various…
POPCAP GAMES (Seattle) 2D FRANCHISE CHARACTER ARTIST This position will be responsible for creating high quality illustration and character design for a variety of applications, from concept to completion. The artist will work on various projects throughout the franchise, supporting game and brand building efforts. This…
Blue Isle Studios is looking for a fast and exceptionally skilled environment artist to join our team. Your focus would be to create an immersive atmosphere for players while remaining conscious of polygon limits, draw calls and fillrate. Your skills and responsibilities would include modelling, texturing, lighting,…
Eat3D has got another UDK DVD for your perusal, however the focus is not the typical UDK, but the mobile version. It's a 5 hour video by Sjoerd "Hourences" De Jong covering game development for the iOS platform. They do a better job at summarizing their product so I placed a beefy cut and paste of the basic info below.…