I'm not sure I see anything wrong here other than you not having a project loaded. At any rate I would recommend using CS6 or higher (up to 2018) instead of CS5, which is a problematic version for a variety of reasons. Let me know if upgrading Photoshop helps. I personally use 2014 since no newer version of Photoshop has…
I don't know, I was always pleased with Maya viewport. Maya always had the high resolution one that would show the right normal map results, I could setup lots of lights and actually render it out in 16xAA with the hardware. The real problem is that Autodesk is now trying to implement new things and Maya 2012 and 2013 are…
Thanks bbob, I agree with you now that I look at it. Makes it look too much like a painting. A technical question, does anyone know anyway to export .ase files from Maya2011? Actorx's 2010 plugin doesn't work and they have yet to come out with a 2011 version... I've been sending .objs to my friends to export it for me and…
Hi Polycount, I'm currently trying to import a rigged and animated Falcon model into 3ds Max 2017 (I think the model itself was produced in 2013) but I get a list of errors about the BindPose which means that all of the rig controls don't work and the wings don't flap. Can anyone advise me on what I should change or if…
Hello I need a freelancer who can create a small anime cartoon show trailer or intro.Time limit will be mentioned and will pay for this project.Please contact me on my personal email archimondes1992@gmail.com the project will begin from 22nd december 2018 or 2nd january 2019 and the quality will be something similar to the…
Hi Polycount, I have a doubt about 3d Studio Max. I installed months ago the 2014 version and I notice that I can't see the normals faces flipped like I usually see them on the 2013 version. The faces were black not transparent and that don't help to detect problems with the normals. I have already turned on the Backface…
Hey! I'm following "wenda111287's" terrain tutorials and I've reached the point where I need to import the height map back into Mudbox. I'm using the "sculpt model with displacement map" feature but I seem to be missing the advanced -> multiply option which I really need to make it work. I'm using Mudbox 2011 so I was…
I imported a head model I had been working on in Maya 2010 over to Maya 2013, and when it came time to experiment with texturing, the model would not UV correctly. Even though I had already laid out the UV's, when I looked at the model, the texture was not showing up as it should: Can anyone help me with this? I can send…
Hey everyone, since there is another delay in Unearthly09, im going to speed model a new car. Freshen up on my car modeling techniques. Decided to model a Lotus Evora, at a an in-game poly count. Which would be around 20-25k with tires and interior. So its a REALLY good in-game model :P. I started sunday just gather…
Following on from the Retrogasm 2018 competition, I'm going to pick up my entry of Lenneth from Valkyrie Profile (PS1) from where I left off as I was unable to complete it in time. I knew it would be a tough call to finish alongside everything else I had going on, but I always had the intention of finishing or further…