Hey everyone, since there is another delay in Unearthly09, im going to speed model a new car. Freshen up on my car modeling techniques. Decided to model a Lotus Evora, at a an in-game poly count. Which would be around 20-25k with tires and interior. So its a REALLY good in-game model :P.
I started sunday just gather reference pics all day, and just doodling over the car to familiarize myself with its shape. And then cleaned up an existing blue print to get front/side/top projection blue prints. Here is the car (not my renders of course)
Spent yesterday building curves at focal points on the car, mostly anything with a hard edge. Just so when i build my grey block i have a guide, but also at the same time, i can use these curves to loft a solid poly base. And here is what i got...
I love that stage, since it really gets me familiar with the cars shape in 3d, and just studying the angles. Ii spent the rest of the day and this morning building up the grey block. My purpose here is to get the exact shape down. This is mostly where i would love peoples feedback. Since its a low poly, i can change things real fast. And here is my grey block, with wires(even though the mesh flow isnt anywhere what i want, i think it should help visualize the shapes)..
And somewhere in the middle of off this modeling, i squeezed in an hour or so to make the rims. check them out!
So i of course thank you in advance for your feedback and comments. I hope to have the exterior modeled by the end of the week, including seams, door handles, brakes, you name it.
I also realized that the actual car has been in the progress of being made since 06, so there are subtle variations Ive noticed that are different with the reference pics i gathered, so here's a link to my main reference.
http://www.netcarshow.com/lotus/2010-evora/
Thanks, and I should be posting updates everyday
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BUT, i found that this car is on gran turismo prologue, so ive got a great 3d reference. I feel as though im cheating. They did a great model (they probably had CAD data )
So ill post up my update soon. Just cleaning up the mesh now. getting everything perfect before i start adding some details.
Thanks guys
The 25k i sort of aimed this car at should be everything from headlights/brake lights, interior, wheels ect. I dont remember exactly what they used on NFS. 25-30K would really be pushing the engine (meaning a no go). But i remember them wanting to do a LOD A+ for FE, so i dont feel im cheating by saying "in-game" but really making something that COULD be in a game but would run at 5 FPS lol, this model should work fine in the FE in a gran turismo engine(might be talking out my arse). Right now the body is 8250 polys. but again, no interior, or lights, or chasis, all that kind of stuff. I could fit it under 20k no problem where im headed, and thats fine by me.
Thanks ajr
Hopefully this can help for some feedback. THANKS
Enjoy and Thanks for future feedback!
What does bother me atm, is the shape of your tires. Yoo artificial, doesn't feel like rubber filed tires. They need to bulge a bit at the side and can't be so sharp.
But if by bulge you mean surface contact from sitting, then yes, it's a perfect circle right now, I am sure he'll deal with it.
Ive been rushing to get this done before unearthly starts. So I only have a couple more days. Unless theres another delay *knock on wood*.
Thanks for the comments guys!
I find it hard to believe you where not making incremental saves (_01, _02 etc) or even have a MEL auto back script
Yeah its just crazy odds, all my other folders are 1-20 GB in size cause of all the saves i have lol. Ill keep it that way from now on . Nothing like learning from your mistakes from a good scare like this.
But as far as the model goes, ill remodel that stuff asap, and add in some seats, and ill be back on track to get some cool renders soon.
Oh and lamont, i think it was my instances that corrupted my scene. I went back to a previous file and they were really bugging up.
Your car is looking awesome! Keep it up!