I find Krita, Blender, and 3d Coat to cover all stages of the process pretty adequately. Krita generally works better and has fewer rough edges on Linux because it's easier to build there. Zbrush runs very well in a VM without a ton of effort (CPUs can reach 99% effectiveness in a VM if used correctly and HDDs can reach…
Someone asks me about the workflow for Maya Stingray PBS (PBR) material setup today, so I figure it a quick summary might help someone facing the same problem in future: - First of all, what Stingray PBS material want for their Textures Global are diffuse irradiance and specular maps. - What they are is Image-Based…
The artifacts I got in the engine got me thinking for a bit and I guessed they came from different triangulation between bake environment (xNormal) and the engine (Unity). Normals are not inverted but gradients look incorrectly directed over the triangles, so I guess it's reasonable to assume. So, I have tried using a…
I need artists or animators for a 3d action sword game. I would also consider texture artists, or anyone who's quite knowledgeable about Unity graphics, especially shaders. Currently I'm programming the game and have an early but functioning codebase. Here's an early video of the greyboxed prototype I have so far. Please…
OK so I'm having some problems with Unity default shading system. I have to texture a terrain that I built externally in Blender but am stuck at so many different places. So this is what the problem is - 1.sculpted a terrain mesh, 2.decimated it to create a low poly mesh, 3.baked out a normal map, 4.tried out the 4 layered…
Does anyone have 2D engine recommendations to mess around with for someone relatively comfortable with scripting? I've been looking at a few, and flixel is looking quite nice for now, but I'm hoping to find something along the lines of Unity. In particular, I really like the fact that Unity combines a drag and drop…
https://www.sparkypants.com/fxartist VFX ARTIST Sparkypants Studios is on the hunt for a talented VFX Artist to help create jaw-dropping visuals for our live digital CCG, The Elder Scrolls: Legends. This is a full-time, onsite position in our Baltimore, Maryland, USA studio. RESPONSIBILITIES: * Work in concert with…
(if you look closely, you'll note that I painted greentooth into that flowmap) Updated 4 October: v0.9.2 for Windows v0.9.2 for OSX http://teckartist.com/?page_id=107 [update_4_Oct] I've added the ability to actually load flowmaps, so you can either pick up where you left off in your last session, or load up a simmed…
The title seems to be plain gibberish, but I don't really know how else to describe it :/ Anyhow, I've always had this thing for 4-legged mechas, and being inspired by several RTS-games I wanted to give a try and make my own... In low poly, of course. I had an idea of 4-legged mecha that would be bit of a mix of something…