Hi there, this is character of model which i did for one game project. You can see some teaser video soon. Model was rendered in Marmoset. It has 11 000 polys and texture 2048 and highpoly, shot from zbrush
Here is a quick post from a my insect. Its been a long time since I post somethink over here. It's modeled in LW, Zbrush. turnarround vid: http://www.virb.com/wimhouben/videos/55480 enjoy It only modeling.
I have never done this before and i'm confused to as how you make a high detailed object and still being able to unwrap it for texturing. As wouldn't you use sub'd modelling? Anyone have wireframes of models for films?
It seems people are more keen about modeling fantasy helmets or pseudo historical helmets seen from movies but little is known that actual helmets used along in history are equally fascinating. One forgotten era where there are superb examples of fascinating helmets is the hellenistic one (time period after the Alexander…
Hi everyone, It has been a long time since there was an update to Diamant UV tools and I am pleased to finally announce the release of the Alpha version of Diamant Modeling Tools 1.0 for Maya 2011 and 2012 x64. This is a full rewrite of what was in the past called Diamant UV. I have renamed this tool to Diamant Modeling…
Hi guys, I am doing a 1:1 scale model for rigging in Zbrush and getting confuse of my workflow. I was going to retopo my model before I went in too deep but I don't know how many polygons should it have after retopo. My question is, 1. how many polygons (approximately) should this model have after retopology? 2. What's the…
Hi Guys, What human body model shall I get for Human Anatomy reference, what is everyone using in the industry these days? Fairly large would be good, maybe 50-60cm. I would really like a split body like the one below but might get two models if there is one with outer muscle to core muscles as well? And I would like a…
I dunno, but like AIRBORN sed, if you are baking then a dedicated app is the way to go. Like you I dont like baking decimated models if I dont have to. Im using Blender, Substance and zBrush. Character models can be up to 16 mil in zB. Im on a lowly laptop, so if my rig starts to chug I break up the model using…
Hey guys, I just wanted some help with my character modelling so as i was talking before in another discussions. I wanted to model Zoro from one piece using this reference. Then i made a quick base mesh ( well not quick but you know ). This is what i made i just wanted some opinions on how i can make it better. Could i get…