TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Technical Artist to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person…
Hi guys, I've been working on this low poly steampunk street organ for university and I would like some critique, and if possible some help with how to make it better. The main problem is the WIP3 picture and what to do with it. I had some idea's at the start which are on my concept work. I'll show you the pictures and…
Hi all, I've begun work on a new small-scale contained environment and am excited to share my work as it progresses. Concept: March 2017, I traveled in Germany/Austria and my favorite places were often discovered after wandering away from the main tourist areas. I'd happen across a small square or wander through an alley…
Full-time 3D Artist jobs@s2games.com We are looking for a talented and motivated 3D artist to join our core team. The Artist will work directly with the founding members to develop assets for our newly announced title Savage 2: A tortured soul. Savage 2 is a ground breaking meld of Real Time Strategy, First Person…
I´ve finished this model few months ago but i wanted to do an overhaul when i´ll upgrade my computer...and nowadays i have the same one so... At the beginning i was focused only in achieve as much detail as my pc can, but i ended using a quick lowpoly version and -Transfer Atributes-UV. This is why my wireframe is not…
1) Nope. 2) Not inside of 3dsmax, I wish it was. The closes you can get is to select overlapping faces. The newest version of max seems to have a much better multi-tile workflow, it might be worth checking out. https://youtu.be/YHYXgZuTVhE?t=24s 3) Check out the "align tools" it seems like they gave them an upgrade in…
Hello guys, for those that are interested here is a quick preview of the upcoming free upgrade: ---------------------------------------------------------------------------------------------------------------------------- https://vimeo.com/215427084 Core: - Some stability fixes. A lot more coming soon!! Workflow: The…
Unfortunately I can't talk about any future projects HI may or may not have in the works. My experience at HI is a major driving factor in my comments/concern about diversifying a studios portfolio and not waiting until the franchise collapses before looking into new things. Considering the way we're structured it works in…
@kadeschui, thanks for your feedback. I used the last 2017 release of Substance Painter for my texture map. I can't say its 'true' PBR workflow since I cheated a bit and used the Curvature input map in the base color slot to a fill layer. Then, I applied a levels effect and tweaked the sliders until I got something that…
Hey friends, Here is my most recent render that I would like to present to you guys. First I've attached a couple final renders, following that you'll see some of my breakdown for this piece. ======= ======= Breakdown: This render was done in Arnold (Maya 2017), I started off with capturing one of my office buddies using…