I´ve finished this model few months ago but i wanted to do an overhaul when i´ll upgrade my computer...and nowadays i have the same one so...
At the beginning i was focused only in achieve as much detail as my pc can, but i ended using a quick lowpoly version and -Transfer Atributes-UV. This is why my wireframe is not smoothed and messy in some parts where the original cuts where made.
It was my best effort to do a real-time portrait without referencing anyone in particular and with a huge effort in asymmetric forms. Unfortunately, i was using the old PBR workflow Spec/Gloss with cavity maps instead of the new workflow focused in detail maps/smear maps and much lower resolution as said by Adelle Bueno in GDC 2017:
https://www.gdcvault.com/play/1024410/Achieving-High-Quality-Low-CostAs typical i have a lot of critics to myself:
-Don´t focus on my own limited knowledge of anatomy, use always references.
-Don´t do a messy low-poly version "after" finishing the original/Zremeshed one.
-Don´t do huge and big tertiary details and use detail tiling maps for microdetails to break the forms and make pores much smaller and realistic.
-Usage of another engine with more capabilites of layering amd mixing textures, especially for combine detail normals.
-Use a much higher degree of SSS and improve eye shading and blending.
-Improve in some way, the shelf shadowing of hair cards, either by light baking or by shadow casting.
![Image: https://us.v-cdn.net/5021068/uploads/editor/w3/o6gkzeohhdm6.jpg](https://us.v-cdn.net/5021068/uploads/editor/w3/o6gkzeohhdm6.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/51/5rml57gwnlqn.jpg](https://us.v-cdn.net/5021068/uploads/editor/51/5rml57gwnlqn.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/sa/da7ws8bkh1po.jpg](https://us.v-cdn.net/5021068/uploads/editor/sa/da7ws8bkh1po.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/rv/xtohqhq57g9r.jpg](https://us.v-cdn.net/5021068/uploads/editor/rv/xtohqhq57g9r.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/00/z3srnlfdfxft.jpg](https://us.v-cdn.net/5021068/uploads/editor/00/z3srnlfdfxft.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/22/kxwbdwktkzwu.jpg](https://us.v-cdn.net/5021068/uploads/editor/22/kxwbdwktkzwu.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/c0/vjvu7bg3umgx.jpg](https://us.v-cdn.net/5021068/uploads/editor/c0/vjvu7bg3umgx.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/xc/ghfomx7ddw3z.jpg](https://us.v-cdn.net/5021068/uploads/editor/xc/ghfomx7ddw3z.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/tz/dtnawvlz4foz.jpg](https://us.v-cdn.net/5021068/uploads/editor/tz/dtnawvlz4foz.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/db/7c4o0r7oet0y.jpg](https://us.v-cdn.net/5021068/uploads/editor/db/7c4o0r7oet0y.jpg)
For more screenshoots and better quality, check my Artstation:
https://www.artstation.com/artwork/5qoxO
Replies
So I guess it's not completely unrealistic, although the OP can mention if it's intentional or not.
Pictured: Oldest woman Jeanne Calment at age 121.
In general age progression widens the face especially in the area of the jaw due to flaccidity and a huge sag effect in some areas:
I didn´t consider it even a good reference, the photo is tilted a little bit, B&W, super focused on the little/tertiary details, it´s almost a macro of this old man that i don´t know who is...
And this reference don´t tell me enough information to fill side views, back views, hair, clothes and so.
Only tells me, huge nose, huge ears, pretty wide jaw(it´s a macro portrait so it´s common) slighty smaller eyes in comparison to the general rule and... some white hairs.
As i wanted to do an old type of human, focused mostly on asymetry with kind of "Warm", but "Sad" feeling i choose that as the main idea.