I've been experimenting with using the iPhone X for facial capture to bring life into the wild, immortal Baby characters i've been working for our VR game, Bebylon. Since we're a team of about 5 its pretty hard to justify facial animation for our game at this stage considering how time consuming facial animation can be.…
Hi there! I'm leading a USC Advanced Games Thesis project - Sky Command - and we're in need of a 3D Character Modeler to model two human characters for realtime/VR use (<15k tris). The project will be exhibited in May at USC Games' Showcase, which is attended by devs and recruiters from most major Los Angeles game studios.…
Hi all, Here's a character I was a working on for the past few weeks. She's called Thyra and she's a Nordic witch that is meant to be an enemy character. I sketched out her design, then sculpted her in Zbrush, textured her in Substance 3D Painter, rigged her in Maya 2019. and rendered her in Marmoset Toolbag 4. For some…
Indie Team looking for a Character Modeler/Texture Artist ! We are developing Critical Point, a fast semi realistic Tactical Shooter designed for clan and league play. It's not a Counter Strike Clone like some people are thinking. It is faster and it takes more shots to kill someone. We will bring back the Arcade style !…
Hello, My name is Andrei and I'm a freelance 3D Character Artist. I'm specialized on creating realistic characters for video games, but I also can do props. I can approach stylized stuff too. Here's my portofolio: https://www.artstation.com/bejanandrei15 I focus on games pipeline,including highpoly sculpting, lowpoly…
Hello guys I really need some clarity of the workflow when retopologizing a character for a game. I have a cat character wearing clothes and i have to make it animation ready. I know that most likely it should be a one continuous mesh but i have some doubts - sleeves of the coat and it`s bottom aren`t close to the body, if…
I am going to post here and hopefully get some feedback. Recently I've been working on a school project in a team to create a game using the cryengine. For it I've been creating characters, below is the most recent one I am working on (the village leader). I am hoping to get some suggestions with folds, especially in the…
Hi everyone Since I made a couple of skulls and I want to make a character where I have to focus on human anatomy I decided that I will do a Predator. My pipeline will be max/maya/blender for modelling retopo and UV Mapping. Zbrush for sculpting high res models. Substance Painter for texturing and UE4 for the character…
Hi all I'm the project lead of Grindstone, a stealth/survival FPS currently in early development. We are looking for two character models to be completed for our prototype - our lead character, and an enemy mercenary in tactical gear. Our engine is UE4 so the material will need to be created with PBR in mind. There is…
Hey there good folks of Polycount! As the title suggests, for my first polycount post I am creating a brand new character for the Overwatch universe as a fan art. The references I used can be found here: http://imgur.com/a/DkdNq Studies of the stylised proportions compared with Andrew Loomis' Ideal Female Proportions: The…