In substance painter and UE4 my texture looks how I want it, but in marmoset it looks slightly desaturated. Its not a sRGB problem or a lighting issue that I can find. I am specifically talking about the moss area. Here are some screen shots to show what I am talking about. Also please excuse the temporary ground texture!…
Hey dudes, Just pimping a bit more of the work I did for Socom on the ps3 here is a few of the props and world textures I did a while back. Ill continually update as a get more ready for the ol' folio. questions, comments, crits etc all welcome! most of the props like the crates, trolley and comm equipment were done in…
Hey guys, I'm trying to store an animation curve as a texture. I have tried a few ways but can't get it right. I've got 28 frames with varying values between -1.0 to 1.0. I'd like to store it as a 1x28px texture. I've tried letting a place2Texture's outU drive an animation curve and use that input as color in a material.…
I am trying to set up a scene with a dual texture layer, as the character moves over the first layer anywhere he/she has touched becomes transparent showing the layer underneath. So foot steps for example, wherever they step, you'd see a foot print. Or a snowmobile, wherever the snowmobile went the tracks would show. Can…
Since everyone these days seem to be very occupied using Substance, i figure creating some tileable textures in DDO would be a great change to this procedural madness. Haven't seen a lot of tileables made with DDO, i hope there are at least some people who use it for that! Share your textures, good or bad :) Let's start…
Hey everyone I made this Dzong Chorten (can be found in Far Cry 4) and I tried Substance painter for the first time. But I have no idea what am I doing in Substance Painter, especialy while painting environment props. So I am looking for some feedback on the texture. (Damn, environment textures are 1000x harder than metal…
Hey guys, first post here as the discords I am in are mainly weapon related, and as ive found these things are very very different issues. I am in the process of making a bunch of buildings. To preface this, I know modular components are very versatile and many of the more basic buildings in the project are comprised of…
I tried out modo for a brief while but decided to stick with Blender when I found out that Blender gives u the option to use Maya's navigation and key configurations while working and its now very similar to how u work in Maya. With the sculpt mode,I can easily move a lot of vertices around,after adding edge loops where I…
Hello,Does anyone know how to paint terrain correctly? I have about 10 tileable textures and I assign each texture to terrain face, but the result looks horrible. Is there a way to use masks or something?Please help.
I'm just planning the creation of this building. It'll be the centerpiece of the scene. I am just wondering on the best practice in terms of texturing it. It's pretty unique around the entire building, so the use of modular parts will most likely be quite limited in their usefulness. As opposed to making a bunch of…