hmm.. nice sculpt but i would go for a completly different coror sheme on this one... i was like cool! when i saw the first post and like oh=( when i scrolled to the last one.. i understand that this is just simple blockout of the colors but doesnt feel right. Highpoly is great.. how did you do the chainmail? cheers
Hello everyone! I am a concept artist and illustrator, available for freelance or full-time work. I am available to produce a prop, character, or icon design for you! I can draw your character from the description and provide 3D blockouts for the concepts. If you have any thoughts feel free to ask. My style: stylized,…
Final Result: https://www.artstation.com/artwork/XnPlGa Also, for those still learning, this whole project started as a simple blockout, and a good amount of booleans: ----- Original Post Below ----- Started on a prop concept by Sheng Lam, the sPotify cassette player. Found here: https://www.artstation.com/artwork/zADNeZ…
Hey guys. I recently started working on this project, I'm making this ~1900's victorian reading room to practice interiors environnements. Here's my main reference board for this one : So far I've done a rough blockout for the global composition of the scene, aswell as a quick light setup trying to get the mood, worked on…
Let's get straight to it. Playtesters have reported that the map feels pretty empty. As you can see, we still have a few different blockout elements because I know almost nothing about the environment workflow. I am willing to accept any merciless roasting and feedback/ideas. I'm just so stuck xD Map is called Ill Fortune…
Hi guys! There is a project I started some time ago, and I decided to make this thread to keep myself more organized and to get some feedback :) This work is inspired by Moorish architecture and it's a fragment of an old building that could be probably found somewhere in Morocco. I'm a big fan of ornaments and carved…
Making one of Tacit's wacky creations into a game model. Going to be hard to figure out all of the details but them shapes are too good to resist! The concept, Here's what i have so far for reference to breakdown the shapes And my blockout thus far, i'm base meshing everything in maya and then i'l start zbrushing pieces…
Hey Polycounters! I'm recreating the Goldshire Inn from World of Warcraft for a University project. I'll be keeping a development diary on this thread and I was hoping to get some feedback from you guys on how I can make it look better. Majority of it is very WIP/blockout but I would appreciate any pointers you guys can…
So, as a class assignment I had to design a mad scientist, monsters and some environment. More specifically : Comes out I really liked working on it and I'm trying to convert the artworks into a UDK level. I've begun a blockout in 3dsmax : And I've also done some work on the rooftops and attic : And also the Atrium now I'm…
I started putting together this scene from Lord Of The Rings: Fellowship of the Ring. I wanted to focus on a scene for once as I normally focus on props and smaller assets. This is just a quick blockout I threw together this weekend, will fix the scale and addthe extras i.e. the well, alcoves and rubble before moving onto…